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Elevators


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Well, I meant that I would need to tie the entity to only 1 brush of the elevator and not all of them. 

 

No it doesn't - the connector line will go to a specific brush but you'll notice that actually its targeting the entity, not the actual brush. (the "targetname") of the entity is targeted by the "target" of the trigger_multiple.

 

As for realistic elevators with opening doors, can be done with scripting - examples below:

 

http://jkhub.org/files/file/210-the-matrix-unleashed-submetro/

http://jkhub.org/files/file/1337-the-matrix-unleashed-lobby/

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