Jump to content

Edit an existing entity


Recommended Posts

Posted

I'm going to guess XVI32 is like most hex editors and has two views: hex on the left and ASCII on the right

Look for the entity classname in the ASCII view, and modify it. Just don't change the length.

 

The other approach is to extract the entity strings into a text file and use q3map2 with the -onlyents switch.

You'll be interested in this tutorial

 

And maybe don't create multiple threads for the same issue. It won't help and just creates clutter/duplicate content.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...