tartiflette Posted October 16, 2013 Share Posted October 16, 2013 Hi all,Problem fixed Thanks guy's Link to comment
Tempust85 Posted October 16, 2013 Share Posted October 16, 2013 What exactly is the problem you're having? If it's to do with models not being positioned properly with misc_model_static or misc_model_breakable, do this: 1) make a misc_model2) add the MD3 model you want3) position it where you want4) change the classname of misc_model to misc_model_static or misc_model_breakable depending on which one you want This is what I do so I know precisely where to place models that do not shop up in the editor. Link to comment
MoonDog Posted October 17, 2013 Share Posted October 17, 2013 It looks exactly like the shader remaps that Sword did on his FFA3 entity mod years before either of you touched an entity... Link to comment
tartiflette Posted October 17, 2013 Author Share Posted October 17, 2013 Thanks guys, for the example look for my chair "classname" "misc_model_health_power_converter""model" "models/map_objects/hoth/chair.md3""origin" "1340 -683 728" It's good ? I want just who not fly Link to comment
Futuza Posted October 17, 2013 Share Posted October 17, 2013 I am requesting the topic be closed Link to comment
Circa Posted October 17, 2013 Share Posted October 17, 2013 I am requesting the topic be closedWhy? Link to comment
Futuza Posted October 17, 2013 Share Posted October 17, 2013 It is extremely offensive to me. ...jk, this VV Hi all,Problem fixed Thanks guy's Link to comment
Circa Posted October 17, 2013 Share Posted October 17, 2013 It is extremely offensive to me. ...jk, this VVNot really a reason to close a topic, but since he edited his original post beyond comprehension, I suppose I can. Link to comment
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