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Cannot find line in JKA Script


Merek

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Posted

Hi,

 

for some reason I cannot seem to find where to edit the second line of a jedi academy map. I looked in the script file, it wasn't there and I also looked in the .ibi files and I couldn't find it. I want to edit it to say something else as it is quite annoying. Help is appreciated.

Posted

here's an example of what I'm talking about, I'm trying to located the line underneath the "Tatooine City" example

 

Loading... mp/ffa3.bsp

 

Tatooine City

 

Welcome to my version of the map! Plugin is required to access duel areas.

Posted

No, its definitely part of the map. I know that for a fact because the line came with the map and I can't figure out how to change it.

Posted

 

/*QUAKED worldspawn (0 0 0) ?
 
Every map should have exactly one worldspawn.
"music" music wav file
"gravity" 800 is default gravity
"message" Text to print during connection process
 
BSP Options
"gridsize"     size of lighting grid to "X Y Z". default="64 64 128"
"ambient"      scale of global light (from _color)
"fog"          shader name of the global fog texture - must include the full path, such as "textures/rj/fog1"
"distancecull" value for vis for the maximum viewing distance
"chopsize"     value for bsp on the maximum polygon / portal size
"ls_Xr" override lightstyle X with this pattern for Red.
"ls_Xg" green (valid patterns are "a-z")
"ls_Xb" blue (a is OFF, z is ON)
 
"fogstart" override fog start distance and force linear
"radarrange" for Siege/Vehicle radar - default range is 2500
*/
CaptainCrazy and Merek like this
Posted

 

/*QUAKED worldspawn (0 0 0) ?
 
Every map should have exactly one worldspawn.
"music" music wav file
"gravity" 800 is default gravity
"message" Text to print during connection process
 
BSP Options
"gridsize"     size of lighting grid to "X Y Z". default="64 64 128"
"ambient"      scale of global light (from _color)
"fog"          shader name of the global fog texture - must include the full path, such as "textures/rj/fog1"
"distancecull" value for vis for the maximum viewing distance
"chopsize"     value for bsp on the maximum polygon / portal size
"ls_Xr" override lightstyle X with this pattern for Red.
"ls_Xg" green (valid patterns are "a-z")
"ls_Xb" blue (a is OFF, z is ON)
 
"fogstart" override fog start distance and force linear
"radarrange" for Siege/Vehicle radar - default range is 2500
*/

Okay, so how would I edit this?

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