Langerd Posted August 31, 2013 Posted August 31, 2013 I found this thing . So i checked my own gtkradiant but ... i cant find that option... Is there any plugins for my version? Or it is only in 1.4?
CaptainCrazy Posted August 31, 2013 Posted August 31, 2013 Meh in 3DS Max this is so damn easy to do, just a few clicks and you're done. Just need to get my exporter working properly That's why i love being able to build entire maps in 3DS, i have so much more control over the brushes!
Szico VII Posted August 31, 2013 Posted August 31, 2013 I don't have experience with 1.5, but you can accomplish this in either using this method - tis how I've always done it. http://jkhub.org/tutorials/article/91-creating-curved-corner-cylinders/page-3?
Langerd Posted September 1, 2013 Author Posted September 1, 2013 Thanks It will be more work but i think this isnt a big problem i guess ^^ (sry for english i am polish)
Pande Posted September 1, 2013 Posted September 1, 2013 Yeah I just do it by hand if i forget to import a prefab to do it instead
Tempust85 Posted September 1, 2013 Posted September 1, 2013 Wait wait wait.....you can make .map files from max? Can radiant read those too? Sh*t, I could be half done with narshadda by now...
CaptainCrazy Posted September 1, 2013 Posted September 1, 2013 Wait wait wait.....you can make .map files from max? Can radiant read those too? Sh*t, I could be half done with narshadda by now... I have a tool that does it yes but i'm still trying to work it out because when opened in text editor the text is slightly different. If you know how to convert .VMF to .MAP then it'd be a start. For some reason the map exports as this and Radiant opens it but it says 0 brushes lol. {"classname" "worldspawn""mapversion" "220""wad" "\sierra\half-life\valve\halflife.wad"{( 78 138 0 ) ( -138 138 0 ) ( -122 122 0 ) notex [ 0.9968 0.0797 0 0 ] [ 0.0797 -0.9968 0 0 ] 0 1 1 //NM 0( 78 138 128 ) ( 62 122 128 ) ( -122 122 128 ) notex [ 0.9968 0.0797 0 0 ] [ -0.0797 0.9968 0 0 ] 0 1 1 //NM 0( 62 122 128 ) ( 62 122 0 ) ( -122 122 0 ) notex [ 0.8209 0 0.5711 0 ] [ -0.5711 0 0.8209 0 ] 0 1 1 //NM 0( 78 138 128 ) ( 78 138 0 ) ( 62 122 0 ) notex [ 0.1231 0.1231 0.9847 0 ] [ -0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0( -138 138 128 ) ( -138 138 0 ) ( 78 138 0 ) notex [ -0.8603 0 0.5098 0 ] [ 0.5098 0 0.8603 0 ] 0 1 1 //NM 0( -122 122 128 ) ( -122 122 0 ) ( -138 138 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0}{( 78 -8 0 ) ( 78 138 0 ) ( 62 122 0 ) notex [ 0.1222 -0.9925 0 0 ] [ -0.9925 -0.1222 0 0 ] 0 1 1 //NM 0( 78 -8 128 ) ( 62 8 128 ) ( 62 122 128 ) notex [ 0.1222 -0.9925 0 0 ] [ 0.9925 0.1222 0 0 ] 0 1 1 //NM 0( 62 8 128 ) ( 62 8 0 ) ( 62 122 0 ) notex [ 0 -0.6651 0.7468 0 ] [ 0 0.7468 0.6651 0 ] 0 1 1 //NM 0( 78 -8 128 ) ( 78 -8 0 ) ( 62 8 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0( 78 138 128 ) ( 78 138 0 ) ( 78 -8 0 ) notex [ 0 0.7519 0.6592 0 ] [ 0 -0.6592 0.7519 0 ] 0 1 1 //NM 0( 62 122 128 ) ( 62 122 0 ) ( 78 138 0 ) notex [ -0.1231 -0.1231 0.9847 0 ] [ 0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0}{( -52 -8 0 ) ( 78 -8 0 ) ( 62 8 0 ) notex [ -0.9903 -0.139 0 0 ] [ -0.139 0.9903 0 0 ] 0 1 1 //NM 0( -52 -8 128 ) ( -68 8 128 ) ( 62 8 128 ) notex [ -0.9903 -0.139 0 0 ] [ 0.139 -0.9903 0 0 ] 0 1 1 //NM 0( -68 8 128 ) ( -68 8 0 ) ( 62 8 0 ) notex [ -0.7126 0 0.7016 0 ] [ 0.7016 0 0.7126 0 ] 0 1 1 //NM 0( -52 -8 128 ) ( -52 -8 0 ) ( -68 8 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0( 78 -8 128 ) ( 78 -8 0 ) ( -52 -8 0 ) notex [ 0.7126 0 0.7016 0 ] [ -0.7016 0 0.7126 0 ] 0 1 1 //NM 0( 62 8 128 ) ( 62 8 0 ) ( 78 -8 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0}{( -52 -48 0 ) ( -52 -8 0 ) ( -68 8 0 ) notex [ 0.2747 -0.9615 0 0 ] [ -0.9615 -0.2747 0 0 ] 0 1 1 //NM 0( -52 -48 128 ) ( -68 -32 128 ) ( -68 8 128 ) notex [ 0.2747 -0.9615 0 0 ] [ 0.9615 0.2747 0 0 ] 0 1 1 //NM 0( -68 -32 128 ) ( -68 -32 0 ) ( -68 8 0 ) notex [ 0 -0.2983 0.9545 0 ] [ 0 0.9545 0.2983 0 ] 0 1 1 //NM 0( -52 -48 128 ) ( -52 -48 0 ) ( -68 -32 0 ) notex [ 0.1231 -0.1231 0.9847 0 ] [ -0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0( -52 -8 128 ) ( -52 -8 0 ) ( -52 -48 0 ) notex [ 0 0.2983 0.9545 0 ] [ 0 -0.9545 0.2983 0 ] 0 1 1 //NM 0( -68 8 128 ) ( -68 8 0 ) ( -52 -8 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0}{( -138 -48 0 ) ( -52 -48 0 ) ( -68 -32 0 ) notex [ -0.9749 -0.2228 0 0 ] [ -0.2228 0.9749 0 0 ] 0 1 1 //NM 0( -138 -48 128 ) ( -122 -32 128 ) ( -68 -32 128 ) notex [ -0.9749 -0.2228 0 0 ] [ 0.2228 -0.9749 0 0 ] 0 1 1 //NM 0( -122 -32 128 ) ( -122 -32 0 ) ( -68 -32 0 ) notex [ -0.3887 0 0.9214 0 ] [ 0.9214 0 0.3887 0 ] 0 1 1 //NM 0( -138 -48 128 ) ( -138 -48 0 ) ( -122 -32 0 ) notex [ -0.1231 -0.1231 0.9847 0 ] [ 0.6963 0.6963 0.1741 0 ] 0 1 1 //NM 0( -52 -48 128 ) ( -52 -48 0 ) ( -138 -48 0 ) notex [ 0.5577 0 0.83 0 ] [ -0.83 0 0.5577 0 ] 0 1 1 //NM 0( -68 -32 128 ) ( -68 -32 0 ) ( -52 -48 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0}{( -138 138 0 ) ( -138 -48 0 ) ( -122 -32 0 ) notex [ -0.0937 0.9956 0 0 ] [ 0.9956 0.0937 0 0 ] 0 1 1 //NM 0( -138 138 128 ) ( -122 122 128 ) ( -122 -32 128 ) notex [ -0.0937 0.9956 0 0 ] [ -0.9956 -0.0937 0 0 ] 0 1 1 //NM 0( -122 122 128 ) ( -122 122 0 ) ( -122 -32 0 ) notex [ 0 0.769 0.6392 0 ] [ 0 -0.6392 0.769 0 ] 0 1 1 //NM 0( -138 138 128 ) ( -138 138 0 ) ( -122 122 0 ) notex [ -0.1231 0.1231 0.9847 0 ] [ 0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0( -138 -48 128 ) ( -138 -48 0 ) ( -138 138 0 ) notex [ 0 -0.8238 0.5669 0 ] [ 0 0.5669 0.8238 0 ] 0 1 1 //NM 0( -122 -32 128 ) ( -122 -32 0 ) ( -138 -48 0 ) notex [ 0.1231 0.1231 0.9847 0 ] [ -0.6963 -0.6963 0.1741 0 ] 0 1 1 //NM 0}}
Tempust85 Posted September 1, 2013 Posted September 1, 2013 I just remembered there's a map exporter for max. Have you tried it? I'm not at my pc atm.
CaptainCrazy Posted September 1, 2013 Posted September 1, 2013 I just remembered there's a map exporter for max. Have you tried it? I'm not at my pc atm. If you could give me a link i can certainly try it out. I've tried 2 but both seem to yield same results
Tempust85 Posted September 1, 2013 Posted September 1, 2013 http://mapexport.sourceforge.net/ CaptainCrazy likes this
CaptainCrazy Posted September 1, 2013 Posted September 1, 2013 I tried that one, doesn't seem to work but i just came across one that does!!! *dances like a crazy fool* Made this in 3DS and exported to .MAP To be honest, lack of such a tool/exporter has been putting me off making maps for JKA but this tool allows you you make convex geometry (brushes) from lines/arcs, etc. Being able to make maps in 3DS Max is just so great for me!
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