TriForce Posted August 26, 2013 Posted August 26, 2013 Hi, i want some help, i need to compile the JKA source code, ¿what i need to do? i know how to compile the full JK2 code, i did the same steps i did in JK2 source (renaming powf, some typedef, etc...) but isnt compiling in JKA. ¿What i need to use? Operative System? VC++ Version? modify something in the code? Thx.
eezstreet Posted August 27, 2013 Posted August 27, 2013 You aren't going to be able to compile the code so easily. I suggest you use OpenJK's code as a base, as there's a bunch you'll need to fix otherwise, I believe.
Ory'Hara Posted August 27, 2013 Posted August 27, 2013 nah, use the original source, its better to get the experience than to cheat with an already fixed up source maul of truth, thats what i plan to do
eezstreet Posted August 27, 2013 Posted August 27, 2013 nah, use the original source, its better to get the experience than to cheat with an already fixed up source maul of truth, thats what i plan to do Have fun wasting time fixing errors then. It took me four hours to fix all of them for SP, as I recall.
TriForce Posted August 27, 2013 Author Posted August 27, 2013 so... i only need some modifications on the jamp.exe, and some on the main dll's (game, cgame and ui)openJK have alot of another stuff, i want use the original one. what visual c++ was used in the jka sdk? PD: well if is rly hard i will use the openJK one, but idk how to use, i downloaded but i dont know how to use the cmake and the anothers things. i hope u guys can help me (if i use the normal sdk or openJK)
Stoiss Posted August 27, 2013 Posted August 27, 2013 you might think of go on jacoders irc and ask for help there as the respons is alot faster
TriForce Posted August 28, 2013 Author Posted August 28, 2013 i decide to use openJK, works fine. thx.
Pande Posted August 29, 2013 Posted August 29, 2013 About learning, I think you'll learn more just going through the commit log of razish/openjk than wasting the time actually finding the areas of code that need fixing, or even just finding out what needs to be fixed... a lot of the issues fixed are edge cases that can be hard to just stumble upon. That's what eez is getting at, your not wasting time coding - experience is never a waste of time, but you will be wasting time turning up leaves that the OpenJK team has already raked into a neat pile called the github commit log.
TriForce Posted August 29, 2013 Author Posted August 29, 2013 About learning, I think you'll learn more just going through the commit log of razish/openjk than wasting the time actually finding the areas of code that need fixing, or even just finding out what needs to be fixed... a lot of the issues fixed are edge cases that can be hard to just stumble upon. That's what eez is getting at, your not wasting time coding - experience is never a waste of time, but you will be wasting time turning up leaves that the OpenJK team has already raked into a neat pile called the github commit log.i dont need to learn, i fixed entire the original jk2 source to compile (including the jk2 v0.54)... so i asked there because the normal fixs for jk3 didnt work in the original jk3 sourcecode.. well i dont need more that, im using the openJK source to start my proyect.
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