Aurora Loran Posted August 22, 2013 Share Posted August 22, 2013 Hi again! So i was thinking, how could i possible figure out how to add a cape, robe or a hood to my model? Well, i turn to JKHUB for guidance. First i'm thinking to add a simple cape that i currently have the texture for. I just don't know howto apply it to my actual model. As mention before i know the basic of skinning but have allot more work to do with the .skins files that is currently confusing me. But i'm getting there. Its just that everything with the textures seems fine and i get it. I also get the most parts of the .skins files but not 100%. The .glm file is a mystery for me. Aurora Loran Link to comment
Circa Posted August 22, 2013 Share Posted August 22, 2013 The .glm file is the actual model. In order to add things like a cape and hood, you need to know how to model with a 3D modeling program like 3DS Max or Softimage Mod Tool. It's much more difficult than skinning I'm afraid. Aurora Loran likes this Link to comment
Aurora Loran Posted August 22, 2013 Author Share Posted August 22, 2013 Alright! Good to know and it sounds really interesting! Ill research on it! Following question: Since you guys from jkhub have exp from Jedi Knight and stuff, do you know if there is any tutorials for adding a cape to models or similar. Thanks. Link to comment
Circa Posted August 22, 2013 Share Posted August 22, 2013 Alright! Good to know and it sounds really interesting! Ill research on it! Following question: Since you guys from jkhub have exp from Jedi Knight and stuff, do you know if there is any tutorials for adding a cape to models or similar. Thanks.There aren't any that are that specific. Most just explain how to do thing in a modeling program. The rest is you messing around with it and learning by doing. That's what I've gathered. There are some tutorials here on JKHub in the tutorial section. There are many on YouTube as well. Aurora Loran likes this Link to comment
Aurora Loran Posted August 22, 2013 Author Share Posted August 22, 2013 Thanks! I also was wondering, if you know. Is there any modeling program that you suggest that is used by most users? Link to comment
Circa Posted August 22, 2013 Share Posted August 22, 2013 Softimage Mod Tool is what the developers used to make JO and JA, and it's free. I'm currently learning how to use it. 3DS Max is the more popular one among modelers because of it's ease of use and there are probably more tutorials for it. Aurora Loran likes this Link to comment
minilogoguy18 Posted August 22, 2013 Share Posted August 22, 2013 It's more of a personal preference, IMO Softimage has an easy interface simply because of the fact it doesn't use icons for tools, just plain simple english text. Developers used a mix of 3DS Max 5 and Softimage|XSI 2.x btw. There are also some who use Blender even. Right now Softimage probably has the most resources, all the games source models and animations, a biped rig and multiple skeleton files. Aurora Loran and Circa like this Link to comment
Aurora Loran Posted August 22, 2013 Author Share Posted August 22, 2013 Softimage 7.5 is that one free? Link to comment
minilogoguy18 Posted August 22, 2013 Share Posted August 22, 2013 Softimage Mod Tool 7.5 Aurora Loran likes this Link to comment
Aurora Loran Posted August 22, 2013 Author Share Posted August 22, 2013 I seem to have troubling finding the download link. Cuz on the official site its only trail and not free verion. Link to comment
minilogoguy18 Posted August 23, 2013 Share Posted August 23, 2013 http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 They recently redid the site and for some reason there is no section for Mod Tool, perhaps they'll rehost. It's also possible that a new version may be coming, someone in Autodesk mentioned that they thought it was a good idea to update the software since version 7.5 is kinda old now but still one of the most capable free softwares especially considering you get ICE. Aurora Loran likes this Link to comment
Circa Posted August 23, 2013 Share Posted August 23, 2013 It's more of a personal preference, IMO Softimage has an easy interface simply because of the fact it doesn't use icons for tools, just plain simple english text. Developers used a mix of 3DS Max 5 and Softimage|XSI 2.x btw. There are also some who use Blender even. Right now Softimage probably has the most resources, all the games source models and animations, a biped rig and multiple skeleton files.Yeah, I was hoping you would come clear things up. I saw someone else say they used Mod Tool in a different thread, so I was just relaying what I saw. Aurora Loran likes this Link to comment
Aurora Loran Posted August 23, 2013 Author Share Posted August 23, 2013 http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 They recently redid the site and for some reason there is no section for Mod Tool, perhaps they'll rehost. It's also possible that a new version may be coming, someone in Autodesk mentioned that they thought it was a good idea to update the software since version 7.5 is kinda old now but still one of the most capable free softwares especially considering you get ICE.Ok! Well, the link you gave me have i tried before but there is no download mirrors! Link to comment
minilogoguy18 Posted August 23, 2013 Share Posted August 23, 2013 Link works for me, here is a more direct one since ModDB just redirects you here... http://www.gamefront.com/files/files/13645065/setup_XSIDEMO_Mod_Tool_7_5_203_win32.exe Aurora Loran likes this Link to comment
Darth Martyr Posted August 26, 2013 Share Posted August 26, 2013 Although it looks like you're going to use Softimage Mod Tool, I just wanted to put my piece of mind in here. I personally use Autodesk 3ds Max 8 for JK2/JKA rigging. I like the interface over Softimage's. Sad part is 3ds Max isn't free :/ Here's a link to the demo of 3ds Max 8 though: http://www.gamefront.com/files/files/20809473/3dsMax8_demo.zip Also, here's a great tutorial by Psyk0sith that teaches you how to weight models with 3ds Max: http://psyko3d.50webs.com/tutorials/skin_modifier.htm Here's one that gives a complete guide on how to compile it with 3ds Max: http://psyko3d.50webs.com/tutorials/jk2_guide.htm Circa likes this Link to comment
minilogoguy18 Posted August 26, 2013 Share Posted August 26, 2013 Eh, I used to use 3ds max, it's terrible when it comes to performance, it just can't handle high poly scenes well. The interface may be more attractive to some but I think it's just the pretty colors and shapes, I don't like icons that I have to hover a mouse over to know what they do, plain english text is much easier. These days a software that can handle models that are in the 1 million range with a good render to spit out AO, normal and cavity maps is a must and the free Mod Tool version can do that. I use Softimage 2013 which I have a full license to but for everything JA I use Mod Tool since I can share stuff with others who are using it, I'll never go back to 3ds max. Link to comment
Circa Posted August 26, 2013 Share Posted August 26, 2013 Eh, I used to use 3ds max, it's terrible when it comes to performance, it just can't handle high poly scenes well. The interface may be more attractive to some but I think it's just the pretty colors and shapes, I don't like icons that I have to hover a mouse over to know what they do, plain english text is much easier. These days a software that can handle models that are in the 1 million range with a good render to spit out AO, normal and cavity maps is a must and the free Mod Tool version can do that. I use Softimage 2013 which I have a full license to but for everything JA I use Mod Tool since I can share stuff with others who are using it, I'll never go back to 3ds max.I find it interesting that you prefer text instead of icons. I personally like icons better, as text can confuse and intimidate me in a new program. Icons are more friendly to me. This is coming from a software standpoint, not just Max vs Mod Tool. I've never used Max. Link to comment
minilogoguy18 Posted August 27, 2013 Share Posted August 27, 2013 From what users have told me 3ds max has only gotten more unstable as versions have come along, you could say, "well I'll just use an older version" but they're getting hard to come by and you cannot buy a license to them anymore. You are also missing out on tools, if you compare 3ds max 8 to Mod Tool 7.5, Mod Tool can do way more. I think when Max 8 was new Softimage|XSI was at version 5. Link to comment
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