CaptainCrazy Posted August 21, 2013 Author Posted August 21, 2013 ah im using windows 7 pro 64 bit, I think its the 64 bit Nice sig, i used to work on Goldeneye Source years ago xD CaptainChar likes this
minilogoguy18 Posted August 21, 2013 Posted August 21, 2013 Just don't expect to get any bones or weights from that GLM importer, I remember you mentioning that in an earlier post. So far only Mr. Wonko's blender plugin can do that, it really only serves those who want to chop up existing models with the least amount of knowledge needed though. To run a character/npc/vehicle model through Assimilate it needs to be in the dotXSI 3.x format, someone should update carcass to accept crosswalk files, that way Maya users could get in on the action.
Tempust85 Posted August 21, 2013 Posted August 21, 2013 Raven never gave us the source to carcass.exe. I asked Ste Cork (before the source was taken down) and unfortunately he read the email AFTER that sh*t went down and basically replied with a long-winded no.
minilogoguy18 Posted August 21, 2013 Posted August 21, 2013 That sucks, probably didn't get released because of the other Raven games that aren't open sourced that use it. JA isn't the only game that uses the Ghoul2 format.
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