ensiform Posted August 11, 2013 Posted August 11, 2013 Thats actually like 9 pages of commits behind even. The changelog link has been updated somewhat.
Archangel35757 Posted May 7, 2014 Posted May 7, 2014 Where in the roadmap do we stand in regards to normal maps for Ghoul2 character/creature/vehicle models in Rend2??? IMHO this is the biggest change we modellers want. My second would be better vehicle/flight dynamics-- there a quite a few simple open source flight Sims out there that could make that aspect of the game much better.
ensiform Posted May 7, 2014 Posted May 7, 2014 rend2 isn't technically part of the roadmap, hence why it is not in the master branch. better vehicle and flight dynamics is up to you as a modder to improve since it would be non compatible and not the engine's responsibility.
Archangel35757 Posted May 7, 2014 Posted May 7, 2014 rend2 isn't technically part of the roadmap, hence why it is not in the master branch. better vehicle and flight dynamics is up to you as a modder to improve since it would be non compatible and not the engine's responsibility.Why could better flight sim code not be incorporated into the engine much the same way Rend2 has?
eezstreet Posted May 7, 2014 Posted May 7, 2014 Why could better flight sim code not be incorporated into the engine much the same way Rend2 has?Because it would render base clients incompatible with OpenJK server, and vice versa. You can't modularize movement like you can a renderer. The renderer is just for graphics, and it can support whatever it wants, as long as the game works fine. With movement, it has to work a certain way, otherwise you get issues like desync.
ensiform Posted May 7, 2014 Posted May 7, 2014 Why could better flight sim code not be incorporated into the engine much the same way Rend2 has?Movement is part of the game code, not part of the engine _at all_. eezstreet likes this
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