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Scaling an Effect?


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Posted

Is there a simple way, using notepad, to change the general size of an overall effect?  I was making a realistic hyperspace stars effect for my mod, but it came out a bit too small...

Posted

Hmm, I'll try that

That seams to just expand the size of the the individual stars unfortunately.  I also need it to expand the range that they cover, not just the distance that they travel, but their width and height values as well.  Is there anything with equivalent properties as "modelscale 2", only with effects?

Posted

Umm, yeah here is the code that goes into the .efx file

Tail

{
spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin 100 2500 -500 500 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Unnamed Tail 1

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 100 500 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Copy of Unnamed Tail 1

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 -500 -100 3500 500

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

Tail
{
name Copy of Copy of Copy of Unnamed

spawnFlags evenDistribution

count 150

life 3000

delay 0 3000

origin -500 2500 -500 500 3500 -50

acceleration 0 -1000 0

size
{
start 2.5
}

length
{
end 1000
flags linear
}

shaders
[
gfx/misc/spark3
]
}

 

Posted

Well, it is just a modified version of the hyperspace stars effect from Jedi Academy.  Mine looks much more realistic, but is still too small for what I am using it for

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