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And I don't mean minecraft, is there a way aside func_train that I can think of to make large piston like areas of a map move up and down in sequence? example:

 

1 2 3 4 , pistons 1 and 3 are level with the ceiling, while 2 and 4 are exposed to the player area, when 2 and 4 retract back to the dead level with floor position, there is a slght pause between cycles and 1 and 3 come down from the ceiling

 

my conclusion is to use a carefully timed Func_train entity, if anyone else has a better method for this to work, id appreciate input

Odeyseis likes this
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I never considered the func_bobbing  before interesting I will have to play around with this area of my map as a separate map just to get it working, don't wanna screw everything up and not have an original to fall back on

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