Skysaberer Posted April 27, 2013 Posted April 27, 2013 I'm having some difficulty achieving optimum image quality when running and rendering from JKA. No matter what I do, the image quality seems to be a bit blurred with general game graphics and when I put on anti-alias and anisotropic filtering. I have experimented with in-game settings, the NVIDIA card settings, modifying NVIDIA card settings with NVIDIA Inspector and even investigated the Bios. No matter what though, I feel that my image quality is significantly below what it should be. http://s1299.photobucket.com/user/Skysaberer/media/shot0001_zpsbb92f1ca.jpg.html?sort=3&o=2http://s1299.photobucket.com/user/Skysaberer/media/shot1318_zps98a8c742.jpg.htmlhttp://s1299.photobucket.com/user/Skysaberer/media/shot0006_zps91ef68da.jpg.html?sort=3&o=1http://s1299.photobucket.com/user/Skysaberer/media/shot4267_zps906ab2be.jpg.htmlhttp://s1299.photobucket.com/user/Skysaberer/media/shot0011_zpsaa611573.jpg.html?sort=3&o=0http://s1299.photobucket.com/user/Skysaberer/media/shot0154_zpsba8141a5.jpg.html A 30-second 18MB video render is below. I used JKA video settings on max, no dynamic glow/lights (makes things more hazy), rendered at 120 fps on 1280 x 720 (no-scaling through GPU settings), exported screenshots as 120fps AVI with lagarith lossless codec, rendered from Adobe Premiere CS5 as 1280 x 720 60fps uncompressed AVI, and encoded with FFMPEG at 5000 bitrate HQ: http://www.gamefront.com/files/23242361/TestRender5000bitHQ.mp4 Computer details: Intel i7 3770 kAsus S1155 ATX P8Z77-V-PRO motherboardSamsung 256GB 840 Pro SSD2x Western Digital 2TB HDAsus 470GTX OC 2GB22' Benq E2420HD monitorWindows 7 Professional 64 bitAll drivers are up-to-date. JKA worked fine from the get-go. Solid 90 fps, can play any mod, no issues. NVIDIA Card settings when rendering:Ambient Occlusion -- OffAnisotropic filtering -- 16xAntialiasing FXAA - OffAntialiasing Gamma Correction - OnAntialiasing Mode - Override any application settingAntialiasing Setting - 4xAntialiasing Transparency - MultisampleCUDA - GPUs - AllMaximum pre-rendered frames - Use the 3D application settingMulti-display/mixed-GPU acceleration - Single display performance modePower management mode - AdaptiveTexture filtering - Anisotropic sample optimization - OffTexture filtering - Negative LOD bias - ClampTexture filtering - Quality - High QualityTexture filtering - Trilinear optimization - OnThreaded optimization - OffTriple Buffering - OffVertical Sync - Use the 3d application setting I've tried practically every possible variable of the above with no improvement. So if you've read this far, I have two questions: 1. What can I do to improve my image quality on JKA? 2. Is the image quality of my video render any good? If so, should I just go ahead and render my clips? Would really appreciate any help as I'm a bit clueless at the moment.
Raz0r Posted April 27, 2013 Posted April 27, 2013 r_lodBias 0 r_detailTextures 1 r_ext_compress_textures 0 r_picmip 0 r_subdivisions 4 r_textureMode GL_LINEAR_MIPMAP_LINEAR r_ext_texture_filter_anisotropic 16 r_textureBits 32 r_stencilBits 24 r_depthBits 24 r_simpleMipMaps 0
Skysaberer Posted April 28, 2013 Author Posted April 28, 2013 r_lodBias 0r_detailTextures 1r_ext_compress_textures 0r_picmip 0r_subdivisions 4r_textureMode GL_LINEAR_MIPMAP_LINEARr_ext_texture_filter_anisotropic 16r_textureBits 32r_stencilBits 24r_depthBits 24r_simpleMipMaps 0 I had most of these settings already, except for the compress textures, texturemode and stencilbits. New screenshots with those settings: http://i1299.photobucket.com/albums/ag73/Skysaberer/shot0695_zps13669aa2.jpghttp://i1299.photobucket.com/albums/ag73/Skysaberer/shot2893_zps973b9fbe.jpg I think that Photobucket might be compressing the screenshost a bit though as when I open them up in Photoshop, they look much more crisp. From the video render earlier, do you think the image quality is alright or should I continue troubleshooting?
eezstreet Posted April 28, 2013 Posted April 28, 2013 Photobucket is known to compress screenshots. Might I recommend Dropbox?Anyway, screenshots appear fine to me. Call me crazy.
Unifermius Posted April 29, 2013 Posted April 29, 2013 Judging from the screenshots, it looks normal to me.
Szico VII Posted April 29, 2013 Posted April 29, 2013 why use r_subdivisions 4 when you can use 2 or 1
Didz Posted May 11, 2013 Posted May 11, 2013 Also increase r_lodCurveError from 250 to 1000. This makes curves/patches look better from a distance. Szico VII likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now