eezstreet Posted May 8, 2013 Author Share Posted May 8, 2013 The code would surely benefit from some refactoring and doing that in C++ wouldn't hurt either, but it's just such a massive task that I don't know if anybody is going to do it. (And finish.) I'd like a nicer version of the code myself and I do like C++, but I'm not sure that even with my love for Jedi Academy I'd be able to do this. I may try though, but that won't be a part of OpenJK, it'd be my own project. If done properly it could hardly be done without breaking compatibility with existing mods though. https://github.com/eezstreet/OpenJK/tree/CPlusPlus way behind but mostly functional and doesn't break mod support Link to comment
Futuza Posted May 8, 2013 Share Posted May 8, 2013 Heck yes! I love you Eeez, now I'm actually tempted to hop on board. Link to comment
Raz0r Posted May 9, 2013 Share Posted May 9, 2013 https://github.com/eezstreet/OpenJK/tree/CPlusPlus way behind but mostly functional and doesn't break mod supportThat's not refactored, just compiled as C++ Link to comment
eezstreet Posted May 9, 2013 Author Share Posted May 9, 2013 That's not refactored, just compiled as C++I never claimed it was refactored. It's compiled as C++ with all the erroneous material removed (well most of it, the only thing that's breaking is cvars atm) Link to comment
Raz0r Posted May 9, 2013 Share Posted May 9, 2013 You replied to mrwonko who said "The code would surely benefit from some refactoring and doing that in C++ wouldn't hurt either, but it's just such a massive task that I don't know if anybody is going to do it." =p Link to comment
eezstreet Posted May 10, 2013 Author Share Posted May 10, 2013 I don't know what you mean by refactoring per se, but I was more or less talking about making the code compile under C++. Sorry for the confusion. I'd like to make classes for some of the things (eg missiles) Link to comment
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