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Jedi Academy and Jedi Outcast source code released!!


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Posted

The code would surely benefit from some refactoring and doing that in C++ wouldn't hurt either, but it's just such a massive task that I don't know if anybody is going to do it. (And finish.) I'd like a nicer version of the code myself and I do like C++, but I'm not sure that even with my love for Jedi Academy I'd be able to do this. I may try though, but that won't be a part of OpenJK, it'd be my own project.

 

If done properly it could hardly be done without breaking compatibility with existing mods though.

 

https://github.com/eezstreet/OpenJK/tree/CPlusPlus

 

way behind but mostly functional and doesn't break mod support

Posted

That's not refactored, just compiled as C++

I never claimed it was refactored. It's compiled as C++ with all the erroneous material removed (well most of it, the only thing that's breaking is cvars atm)

Posted

You replied to mrwonko who said "The code would surely benefit from some refactoring and doing that in C++ wouldn't hurt either, but it's just such a massive task that I don't know if anybody is going to do it." =p

Posted

I don't know what you mean by refactoring per se, but I was more or less talking about making the code compile under C++. Sorry for the confusion. I'd like to make classes for some of the things (eg missiles)

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