eezstreet Posted March 1, 2013 Posted March 1, 2013 If you've been snooping around the files for a while, you might have noticed that there's a few interesting sound effects: overchargeend.wav, overchargeloop.wav, overchargefast.wav, and overchargeslow.wav. While no references exist in multiplayer, I've been able to figure out what it is that these were originally used for. A few small references in singleplayer indicate that this was originally supposed to be some sort of damage doubling powerup. The powerup in fact doesn't work and I have no idea how the mechanic was supposed to work, but there are a few small references to it in SP. The sounds for it are still loaded by the game, despite not being used. therfiles, Fighter, Mog and 1 other like this
Jango40 Posted March 1, 2013 Posted March 1, 2013 I didn't know that the code of these 2 games had so many secrets to hide.
Raz0r Posted March 1, 2013 Posted March 1, 2013 I would expect it was an experiment to re-implement the quad damage from q3, which still has relics in the MP code. eezstreet likes this
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