eezstreet Posted March 1, 2013 Posted March 1, 2013 If you've been snooping around the files for a while, you might have noticed that there's a few interesting sound effects: overchargeend.wav, overchargeloop.wav, overchargefast.wav, and overchargeslow.wav. While no references exist in multiplayer, I've been able to figure out what it is that these were originally used for. A few small references in singleplayer indicate that this was originally supposed to be some sort of damage doubling powerup. The powerup in fact doesn't work and I have no idea how the mechanic was supposed to work, but there are a few small references to it in SP. The sounds for it are still loaded by the game, despite not being used. Fighter, therfiles, Mog and 1 other like this
Jango40 Posted March 1, 2013 Posted March 1, 2013 I didn't know that the code of these 2 games had so many secrets to hide.
Raz0r Posted March 1, 2013 Posted March 1, 2013 I would expect it was an experiment to re-implement the quad damage from q3, which still has relics in the MP code. eezstreet likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now