Mysterious Stranger Posted November 25, 2012 Posted November 25, 2012 As the title says. I've banned this guy for overflowing everyone out but the problem is it's spreading like fleas. I don't know if any mods out there have this but I'm looking for a fix without an extra mod. I've no idea how it might work, like a DLL change or something >.<
Milamber Posted November 25, 2012 Posted November 25, 2012 Is this the one with the ja+ sabers mixed with some models make people who see the combination crash? If so just remove those sabers from the server.
Mysterious Stranger Posted November 26, 2012 Author Posted November 26, 2012 Nope. I'm running a base server. Still looking to keep it base so looking for a standalone fix with no mods (when I say mods I mean like JA+ all those big ones)
eezstreet Posted November 26, 2012 Posted November 26, 2012 I think he means people spamming /saber and /model. Try turning on flood protect (sv_floodprotect 1)
Mysterious Stranger Posted November 26, 2012 Author Posted November 26, 2012 Already on, I'm afraid >.<
Tiger Posted December 26, 2012 Posted December 26, 2012 Usually it does "too many user info changes, last change ignored", but that might be just lugormod. Oh, defo run this if your going base btw: http://gamall-ida.com/f/viewtopic.php?f=3&t=120 basically has all the common fixes in major mods but still base.
Raz0r Posted December 26, 2012 Posted December 26, 2012 I think linuxjampded has protection against this. You'll need a mod like JA+/JA++/base_enhanced or a proxy mod like JASS, JMPProxy to protect against it on Windows servers.
Mysterious Stranger Posted December 26, 2012 Author Posted December 26, 2012 @@Tiger that seems to be what's shown only if you manually spammed rather than used a cfg or script. I thought Gamall's only protected against Force and /aaaaaa. Hm. @ I'll check it out thanks
Tiger Posted December 28, 2012 Posted December 28, 2012 @Tiger that seems to be what's shown only if you manually spammed rather than used a cfg or script. I thought Gamall's only protected against Force and /aaaaaa. Hm.Manual spamming and spamming in a script (.cfg) fall under the same flood protection, user info change spams are fixed in lugormod and I am pretty sure Gamall's base has this fixed too (I read somewhere on Gamall's site) or perhaps base_enhanced does as suggested by Razish.
Mysterious Stranger Posted December 28, 2012 Author Posted December 28, 2012 Have yet to read up on anything due to the holidays Would help if I knew how to do the spamming myself, but too bad I don't. Otherwise I'm snailing towards a custom fix since I have a billion dlls, got one done for model crash over the last few days.
Tiger Posted December 28, 2012 Posted December 28, 2012 Have yet to read up on anything due to the holidays Would help if I knew how to do the spamming myself, but too bad I don't. Otherwise I'm snailing towards a custom fix since I have a billion dlls, got one done for model crash over the last few days. bind z "model hazardtrooper;model howler" bind x "model protocol;model rancor" and then spam z and x. Doesn't have to be those binds, also could probably be a cfg and afaik it works with any models. Also it might of had some wait's in it, not 100% sure now. Was effective in crashing clients off of lugormod servers prior the userinfo max changes per x-amount of time patch. I am guessing this is the issue on base.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now