jo_the_rooster Posted April 8 Posted April 8 Hey everyone, I made 6 skybox textures and a shader like several tutorials on the internet said. Here's my shader: textures/skies/shsky { qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/skies/shsky 1024 - } } Sadly the skybox doesn't work and when i load the map i just get the missing grey-white texture instead. The skybox textures size is 1024x1024 so that shouldn't be a problem. I also tried changing the shader: tried changing 'sky.tga' to the name of one of my skybox textures; tried lowering the skyParms value; tried changing 'sky.tga' to 'sky.jpg'. So far nothing has worked. Anyone know what the problem could be?
Solution NAB622 Posted April 8 Solution Posted April 8 Let's start with the obvious, it looks like you have a tailing brace at the end of your shader. I'd start by removing that. On 4/8/2025 at 12:00 PM, jo_the_rooster said: textures/skies/shsky 1024 - } } <-- Expand
jo_the_rooster Posted April 8 Author Posted April 8 On 4/8/2025 at 12:03 PM, NAB622 said: Let's start with the obvious, it looks like you have a tailing brace at the end of your shader. I'd start by removing that. Expand This is very weird because i thought this is how you 'close' the shader and it worked for other shaders i made so i didn't really pay attention to this. But yeah i fixed that and it worked. Thanks! NAB622 likes this
NAB622 Posted April 8 Posted April 8 The reason it works on other shaders is probably because there is a map { } section in them. Skyboxes do not have one, therefore just one brace is needed to close the shader. jo_the_rooster likes this
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