jo_the_rooster Posted April 2 Posted April 2 Hey everyone, so I was trying to make some model from other game to work on my map, I converted it from obj format to md3 using this plugin for Blender: https://github.com/SomaZ/Blender_BSP_Importer. Despite model working fine and being texturized in MD3Viewer, whenever I try to place it on my map NetRadiant says it failed to load the textures for the model. Now the problem may be because of the textures themselves since they were also ripped from another game same as the model, and I didn't do any UV editing since textures were already put in it's places nicely. But then again MD3Viewer displays the model well texturized. So I'm not really sure whether it's Radiant's problem or the model itself. Would be very helpful if someone pointed me into the right direction with this
mrwonko Posted April 3 Posted April 3 Can you share the model and the textures? Maybe there's something wrong with the paths or the file format or dimensions or something. The error log that says “Texture load failed: "2FECBE8A93113C9545F7552069239BA6t"” sounds like the model has the wrong texture path, but if md3view can display it, something is weird.
jo_the_rooster Posted April 3 Author Posted April 3 51 minutes ago, mrwonko said: Can you share the model and the textures? Maybe there's something wrong with the paths or the file format or dimensions or something. The error log that says “Texture load failed: "2FECBE8A93113C9545F7552069239BA6t"” sounds like the model has the wrong texture path, but if md3view can display it, something is weird. Sure, here it is. I sadly can't upload the model directly since the site doesn't allow it so here's the google disk link https://drive.google.com/file/d/1ZelhVfUrJql_KqBJBESwUXvNzZ1tgTac/view?usp=sharing. The name of the textures may seem weird but they are correct, and they are both located in base/models/map_objects/mymapname directory along with the model, so I really have no clue why Radiant fails to load them I just figured out that if I put the textures just to GameData/base folder, for some reason Radiant loads textures successfully. But sadly the model still remains untextured in Radiant, despite textures being loaded
Solution Circa Posted April 3 Solution Posted April 3 Do they need to show up? I have this problem all the time when mapping but as long as it loads the model you can still move it as normal and the textures load in the game itself just fine then it's not a big deal usually. .!¡!.
jo_the_rooster Posted April 4 Author Posted April 4 13 hours ago, Circa said: Do they need to show up? I have this problem all the time when mapping but as long as it loads the model you can still move it as normal and the textures load in the game itself just fine then it's not a big deal usually. The textures indeed worked when i compiled the map and played it ingame. I guess it's just radiant being fussy then. Problem solved, thanks for help!
mrwonko Posted April 7 Posted April 7 Quote The name of the textures may seem weird but they are correct, and they are both located in base/models/map_objects/mymapname directory along with the model, so I really have no clue why Radiant fails to load them I would have expected the model to use the full path to the texture, i.e. models/map_objects/mymapname/2FECBE8A93113C9545F7552069239BA6t, and I think Radiant expects the same. I didn't know that the game supports just putting the file next to the model and using it with just the file name. Note that if you change it to the full path, you may exceed the 64 character limit for file paths in the engine.
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