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NPC BehaviorState is broken on LINUX SDK


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Posted

This is probably an issue that has existed forever.

We are unable to change the BS (BehaviorState) of any NPC through the usage of Icarus Scripts when on any JA+ version that is for Linux.
The very same method works flawlessly on every other version: Windows/Linux Base (OJK/JAMP) and puzzling enough also the Windows version of JA+ works too.

I have looked into every way to find a workaround but we're pretty much out of options.
Is this something anyone else has encountered? Do you have any ideas why this might be? Is there a workaround?

If nothing else, then let this topic serve as an explanation for others who may encounter this.
Note that I have tried this across JA+ 2.2, 2.3, 2.4B7 for Linux and they all have the same problem.

  • Aldro Koon changed the title to NPC BehaviorState (JA+ LINUX)
Posted

Sounds like a bug in the code. Since the code was never released, I don't think it can be fixed. Have you considered trying JA++ instead?

Posted
4 hours ago, mrwonko said:

Sounds like a bug in the code. Since the code was never released, I don't think it can be fixed. Have you considered trying JA++ instead?

Yeah we figured as much, just puzzling that it works on Windows.

JA++ is not an option for us. Thanks Wonko.

  • 2 weeks later...
Posted

@mrwonko and everyone, I want to offer a little update:

It turns out that it is most likely the SDK for Linux that makes this not work.

We tried JA Reloaded 1.2 which is from 2003 from back in the day and that one also suffers from the same issue.
There's *likely* something wrong with Icarus and the official SDK when compiling on Linux (regardless of GCC or ICC compile).
We're just not sure why yet.

  • Aldro Koon changed the title to NPC BehaviorState is broken on LINUX SDK

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