Torki Posted December 5 Posted December 5 As the tittle says, i added some characters with their own voices, and they use the default sounds and voices when using them in multiplayer, but when i use them in sp as npc or changing the player character, they do work, taunts and all. The sounds.cfg contents are correctly named and so are the sound files and folders (or they also wouldn't work in single player). Does mp need some different format or size?
Droidy365 Posted December 9 Posted December 9 Just to make sure, does your sounds.cfg file just say the folder name and the sex? For example, Kyle's sounds.cfg file looks like: kyle m And not: sound/chars/kyle/misc m Or anything like that. If it is correct, laid out like the top one, check if there are any errors popping up when you load the character model.
Torki Posted December 9 Author Posted December 9 Sounds.cfg and it's insides are properly named, no errors when loading. It seems it's just the taunts/gloats/otherthingidontrememberthename, checked taking damage against a bot and the sounds where there
Solution Droidy365 Posted December 9 Solution Posted December 9 If it's only the taunt sound that's missing, it's likely that there's no base taunt sound. NPCs use "taunt1", "taunt2", "taunt3", "anger1", "anger2" and "anger3" for taunts. In vanilla multiplayer, taunts only use the one file named "taunt".
Torki Posted December 10 Author Posted December 10 17 hours ago, Droidy365 said: If it's only the taunt sound that's missing, it's likely that there's no base taunt sound. NPCs use "taunt1", "taunt2", "taunt3", "anger1", "anger2" and "anger3" for taunts. In vanilla multiplayer, taunts only use the one file named "taunt". It was that, i had compared it with the first sound folder of all, Alora, and a few others but none had it, but once i added just taunt, it worked. Droidy365 likes this
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