Accurate-Coat8130 Posted April 13 Share Posted April 13 The disintegration effect I'm talking about is in the disrupter rifle. I want to apply it's effect to lightsabers if it's possible. The game in question I'm trying to mod is Jedi Academy. Link to comment
mrwonko Posted April 13 Share Posted April 13 It's possible, but it will require programming. You'll have to find the code responsible for the disruptor disintegration, and re-use the relevant parts of it for lightsaber kills. Link to comment
Accurate-Coat8130 Posted April 13 Author Share Posted April 13 Alright, where in the game files do I find them? Link to comment
Circa Posted April 14 Share Posted April 14 It wouldn't be as simple as changing a line in a file in a pk3, you'd need to make the changes to the game code itself and recompile to use a new .exe file completely. If you aren't familiar with coding at all it may be a bit advanced. If you do, it's recommended to use OpenJK's code as a baseline. Compile instructions are in the readme. Maybe someone can point you to where the exact code is but implementing it for a different weapon will be quite involved. Link to comment
Accurate-Coat8130 Posted April 17 Author Share Posted April 17 So I download OpenJK, then what? mrwonko likes this Link to comment
mrwonko Posted yesterday at 01:07 PM Share Posted yesterday at 01:07 PM Check out the coding tutorials, particularly https://jkhub.org/tutorials/coding/compiling-openjk-win32-must-read-for-new-coders-r6/. It says to use "Microsoft Visual Studio C++ 2013 or later" but I would recommend using the latest available version, which is currently 2022. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now