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Double sided texture showing in blender, but not in-game.


Go to solution Solved by Ramikad,

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I am having an issue with my model customization. Basically the cape is displaying as it should in Blender as double sided (texture showing on both sides), but when in-game it only shows on one side. Does anyone know how to solve this?

I have attached images below showing the issue.

Double Sided Cape Issue 01.jpg

Double Sided Cape Issue 02.jpg

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  • Solution

It needs a shader with cull twosided or cull disable, like this:

models/players/<model name>/<cape texture>
{
    cull    twosided
    {
        map models/players/<model name>/<cape texture>
        rgbGen lightingDiffuse
    }
}

 

Circa likes this
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2 hours ago, Ramikad said:

It needs a shader with cull twosided or cull disable, like this:

models/players/<model name>/<cape texture>
{
    cull    twosided
    {
        map models/players/<model name>/<cape texture>
        rgbGen lightingDiffuse
    }
}

 

Thank you, that fixed it.

Ramikad likes this
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