Ciutric Posted January 12, 2023 Posted January 12, 2023 Hello there! I have 2 func_breakables and they are supposed to open a door. But the door should only open when both are destroyed. Linking both func_breakables only with the door does not work, because when I destroy only one of them it triggers to the door and opened it. But that's not what I want. It would be really nice if someone could help me with this.
Solution NAB622 Posted January 12, 2023 Solution Posted January 12, 2023 You are looking for target_counter. When triggered a specified number of times, it will fire it's target. Ciutric likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now