Ciutric Posted January 12, 2023 Share Posted January 12, 2023 Hello there! I have 2 func_breakables and they are supposed to open a door. But the door should only open when both are destroyed. Linking both func_breakables only with the door does not work, because when I destroy only one of them it triggers to the door and opened it. But that's not what I want. It would be really nice if someone could help me with this. Link to comment
Solution NAB622 Posted January 12, 2023 Solution Share Posted January 12, 2023 You are looking for target_counter. When triggered a specified number of times, it will fire it's target. Ciutric likes this Link to comment
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