DarthValeria Posted August 18, 2022 Share Posted August 18, 2022 First of all, I learned a bit about Behaved coding and ibi files thanks to @Linken And I did some research of @Nikomaru14's Singleplayer Runscripts You can enable noclip for npcs which has a targetname but it doesnt have disable options Linken helped me to disable noclips and set npcs to default Enable noclip // Generated by BehavEd set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_NOCLIP" ); set (/*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" ); set (/*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" ); Disable noclip //Generated by BehavEd set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" ); set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" ); set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" ); Now we can easily disable noclip for npcs Thank you for reading! Linken, Asgarath83, mjt and 2 others like this Link to comment
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