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How to enable and disable NOCLIP for NPCs


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Posted

First of all, I learned a bit about Behaved coding and ibi files thanks to @Linken

And I did some research of @Nikomaru14's Singleplayer Runscripts

 

You can enable noclip for npcs which has a targetname but it doesnt have disable options

Linken helped me to disable noclips and set npcs to default

 

Enable noclip

// Generated by BehavEd

set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_NOCLIP" );
set (/*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "true" );
set (/*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "true" );

 

Disable noclip

//Generated by BehavEd

set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
set ( /*@SET_TYPES*/ "SET_IGNOREPAIN", /*@BOOL_TYPES*/ "false" );
set ( /*@SET_TYPES*/ "SET_INVINCIBLE", /*@BOOL_TYPES*/ "false" );

 

Now we can easily disable noclip for npcs

Thank you for reading!

Linken, Smoo, NumberWan and 2 others like this
  • DarthValeria changed the title to How to enable and disable NOCLIP for NPCs

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