MagSul Posted January 18, 2022 Share Posted January 18, 2022 I've two levels for this example. The first level provides the observant player with an opportunity to snag a holocron granting Force Jump level 2. In another level, the player is in the same location at a different time of day with other things happening, but I wanted to leave the holocron there as a second opportunity to the player if they didn't pick it up the first time. What I would like to know is - is it possible to perform a Force Power level check through script/mapping that would remove the holocron if the player already has Force Jump level 2. Link to comment
mrwonko Posted January 18, 2022 Share Posted January 18, 2022 I strongly suspect you can check force power levels in a script, much like you can set them via script. Link to comment
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