Dusty Posted October 29, 2012 Share Posted October 29, 2012 So these confuzzle me . I understand set only affects your current game session. And that "seta" writes your command/setting to the jaconfig. But "sets" and "setu"... I know "sets" stands for set server. But how would that work in SP? Would it write the command to your game's file/save thingy? That's something I'd really like to do if possible! Darkish likes this Link to comment
spior Posted October 29, 2012 Share Posted October 29, 2012 I don't think they matter in SP.sets is server infosetu is user infoseta is archiveand set is just for this game session Darkish likes this Link to comment
eezstreet Posted October 29, 2012 Share Posted October 29, 2012 sets = shows up in "Server Info" part whenever you are in the join menu. technically unused in SP.setu = unused, does the opposite of sets.seta = saves to your configuration, so you don't need to reset it. good for stuff like /helpusobi and /sv_master1-5 that don't stay when you restart the gameset = just sets a cvar, nothing fancy about it Darkish likes this Link to comment
Dusty Posted October 29, 2012 Author Share Posted October 29, 2012 Thanks guys. So there's no way to have it something like:1. Load up main menu. g_saberanimspeed is 12. Load up save game where g_saberanimspeed was 1.2 when the game was saved? Link to comment
eezstreet Posted October 30, 2012 Share Posted October 30, 2012 I'm unsure of whether or not the cvars are saved with the savegame structure. Then again, I don't know the savegame structure. Link to comment
Dusty Posted November 6, 2012 Author Share Posted November 6, 2012 Well, some of them are. Like the cvars related to game difficulty like cg_crosshairforcehint, are saved with the game. Link to comment
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