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Mixing Glm models


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Hello ppl!  I'm getting desperate with glm models and could use a hand... The idea is to import glm stuff to 3ds Max, merge with other models and export back. So, I've managed to create a custom Katarn model with several head options from different models. Things were going well until I banged into the model of TFU pilot Luke (the one from Movie Duels). It was set to specific gla model and wasn't compatible with jk multiplayer. So, I opened it in 3ds Max, exported back with default humanoid gla and it solved one problem... But all weapons are reversed 180 now! no idea why...

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Another failed attempt was in mixing lower sets with 2 models. It looks good in 3ds max, but it's awful in jk... I tend to believe it's because of different core root models. Any tips?

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