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Mixing Glm models

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Hello ppl!  I'm getting desperate with glm models and could use a hand... The idea is to import glm stuff to 3ds Max, merge with other models and export back. So, I've managed to create a custom Katarn model with several head options from different models. Things were going well until I banged into the model of TFU pilot Luke (the one from Movie Duels). It was set to specific gla model and wasn't compatible with jk multiplayer. So, I opened it in 3ds Max, exported back with default humanoid gla and it solved one problem... But all weapons are reversed 180 now! no idea why...




Another failed attempt was in mixing lower sets with 2 models. It looks good in 3ds max, but it's awful in jk... I tend to believe it's because of different core root models. Any tips?




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