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UPDATE RELEASED: https://www.moddb.com/mods/swgl/downloads/swgl-update-5-25-2021

You ever hear the Tragedy of Darth Plagueis the Wise in Jedi Academy? I thought not, it's not a cutscene any other modder would give you.

HIGHLIGHTS

NEW CINEMATIC: THE TRAGEDY OF DARTH PLAGUEIS; You ever hear the tragedy of Darth Plagueis the Wise? I thought not, it's not a story the Jedi would tell you.

MISSION IMPROVEMENTS

JEDI OUTCAST: ARTUS TOPSIDE

- Corrected a small glitch where Kyle Katarn would spawn with an inaccessible lightsaber in his inventory.

DUEL OF THE FATES - QUI-GON JINN

- Improved a line of Anakin's dialogue that was popping at the end.
- Changed Captain Rex's appearance to his phase 2 armor.
- Changed Ahsoka's appearance to her Siege of Mandalore appearance.
- Corrected multiple issues where Qui-Gon would revert back to a younger appearance and then his older appearance.

DUEL OF THE FATES - DARTH MAUL

- Improved some Wat Tambor dialogue to include some additional sound effects from Attack of the Clones.
- Reduced Count Dooku's health in the final stage from 150 to 100
- Populated the hangar bay during the bleeding cutscene with Naboo Guard corpses.
- Improved the ending cutscene after Dooku is defeated.
- Changed the end credits music.

NPC SPAWNER

- Corrected an issue where Tavion Axmis (Possessed) would attempt to spawn with the incorrect code.
- Reborn and Saboteurs will now be customizable in the menu and will also spawn correctly.

MODEL IMPROVEMENTS

- Fixed a texture issue on quigon_old
- Adjusted Anakin Skywalker's hair so it's not floating in certain places.
- Ben Solo's lightsaber blade will now appear as intended.

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Hotfix - 07/23/2021

- Brianna's robed variant will now switch on her lightsaber, as intended.
- Darth Talon's hooded and masked appearances will now appear as intended.
- Darth Desolous's lightsaber will now appear as intended.
- Corrected some formatting issues in the end credits, including adding some names and removing duplicates.

Patch Notes - 07/23/2021

HIGHLIGHTS

NEW FORCE POWERS: STASIS, GRASP, BLAST, DESTRUCTION, FEAR, AND LIGHTNING STRIKE; Unlock new secrets of the Force and use new abilities to defend yourself or lay waste to your enemies.
NEW SYSTEM: DUAL-WIELDING; Now you can dual-wield most pistols in the game!
NEW SYSTEM: TRUE VIEW; Introduced in Jedi Knight: Enhanced, True View now comes to Galactic Legacy!

MISSION IMPROVEMENTS

DUEL OF THE FATES - DARTH MAUL

- Corrected issues in Level 7 and Level 8 where you may spawn with two lightsabers instead of one as intended.
- Remade the end cutscene in Level 8.
- Improved the ending cutscene.

DUEL OF THE FATES - QUI-GON JINN

- Replaced the end credits music with the Rebuilt Jedi Enclave theme from KOTOR II.

JEDI OUTCAST: MISSION TO ALZOC III

- Made available Force Stasis and Force Destruction at levels 2 and 1 respectively.

JEDI OUTCAST: ARTUS TOPSIDE

- Corrected an issue where Kyle believed he had his lightsaber before he was supposed to have it.

JEDI OUTCAST: YAVIN TRIAL

- Some devious pranksters weighed down the floating bridge during one of the trials, making it impossible to complete. Concerns were raised with Luke Skywalker and the weights have been removed.

JEDI OUTCAST: NAR SHADDAA HIDEOUT

- Force Stasis will unlock at level 1.

JEDI OUTCAST: BESPIN PLATFORM

- Force Destruction will unlock at level 1.

JEDI OUTCAST: CAIRN BAY

- Level 2 Force Stasis will unlock.

JEDI OUTCAST: CAIRN ASSEMBLY

- Level 2 Force Destruction will unlock

JEDI OUTCAST: CAIRN DOCK 1

- Level 3 Force Stasis will unlock.

JEDI OUTCAST: DOOMGIVER COMMS

- Level 3 Force Destruction will unlock.

FORCE POWER ADDITIONS

FORCE STASIS

- Rank 1: Freeze the targeted enemy in place for 5 seconds. Common force sensitives have a 10% chance of being affected, powerful force sensitives have a 0.5% chance of being affected.
- Rank 2: Freeze the targeted enemy in place for 10 seconds. Common force sensitives have a 50% chance of being affected, powerful force sensitives have a 5% chance of being affected.
- Rank 3: Freeze the targeted enemy in place for 15 seconds. Common force sensitives will be affected, powerful force sensitives have a 10% chance of being affected.
- Force Power Cost: 20

FORCE GRASP

- Rank 1: The target is staggered for 5 seconds
- Rank 2: The target is lifted straight up, rendering them defenseless.
- Rank 3: The target can be picked up and freely moved around.
- Force Power Cost: 1, then 3 per second

FORCE BLAST

- Rank 1: Create an explosion off a solid surface or enemy, causing 20hp of damage.
- Rank 2: Create an explosion off a solid surface or enemy, causing 40hp of damage.
- Rank 3: Create an explosion off a solid surface or enemy, causing 60hp of damage.
- Force Power Cost: 30

FORCE DESTRUCTION

- Rank 1: Jedi unleashes a violent blast of dark energy, causing damage equal to the amount of Force points lost.
- Rank 2: Jedi unleashes a violent blast of dark energy, causing damage double the amount of Force points lost.
- Rank 3: Jedi unleashes a violent blast of dark energy, causing damage triple the amount of Force points lost.
- Force Power Cost: All of player's current force reserves
- Damage caused by NPCs using this power will scale depending on game difficulty.
- Enemies killed by this power will be vaporized (purely cosmetic, does not affect damage).

FORCE FEAR

- Rank 1: 50% chance to affect an enemy, permanently forcing them to lash out against their allies and enemies alike.
- Rank 2: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 5% chance of being affected while powerful force sensitives have a 1% chance.
- Rank 3: Common enemies are permanently forced to lash out against their allies and enemies alike. Common force sensitive enemies have a 50% chance of being affected while powerful force sensitives have a 5% chance.
- Force Power Cost: 20

FORCE LIGHTNING STRIKE

- Rank 1: Jedi unleashes a blast of Force Lightning across a vast distance, causing very little damage.
- Rank 2: Jedi unleashes a blast of Force Lightning across a vast distance, causing minor damage.
- Rank 3: Jedi unleashes a blast of Force Lightning across a vast distance, causing moderate damage.
- Force Power Cost: 20
- Damage caused by NPCs using this power will scale depending on game difficulty.

NPC/MODEL CHANGES

OLD REPUBLIC

- Assigned Force Stasis level 2 and Force Grip level 3 to Alek Squinquargesimus.
- Assigned Force Stasis level 2 and Force Lightning Strike level 1 to Atris.
- Assigned Force Stasis level 2 to Atton Rand
- Assigned Force Stasis level 2 to Bao-Dur
- Increased Bastila Shan's Force Jump, Force Push, and Force Pull from level 2 to level 3. Increased Force Protect from level 1 to level 2. Increase Saber Defense from level 2 to level 3. Granted level 3 force stasis, level 3 force grip, and level 2 force blast. Her dark side variant has been granted level 2 Lightning Strike and level 2 force fear.
- Bastila Shan (Dark) has been renamed to Bastila Shan (Fallen)
- Corrected an issue with Brianna's robed skin where it wasn't showing the lightsaber blades as intended.
- Assigned Force Stasis and Force Grip level 3 to Dorak
- Assigned Force Stasis level 1 to Dustil Onasi.
- Assigned Force Stasis and Force Grip level 3 to Jolee Bindo.
- Assigned Force Stasis and Force Grip level 3 and Force Fear level 2 to Juhani.
- Assigned Force Blast and Force Stasis level 2 and Force Grip level 3 to Kira Carsen.
- Assigned Force Fear level 3 to Kreia.
- Assigned Force Grasp, Blast, and Stasis level 3 to Meetra Surik.
- Assigned Force Stasis, Force Blast, and Force Grip level 3 to Nomi Sunrider.
- Assigned Force Stasis, Force Blast, and Force Grip level to Jedi Knight Revan. Assigned the same plus Force Destruction and Lightning Strike level 3 to Jedi Master Revan.
- Assigned Force Stasis, Force Blast, and Force Grip level 3 to Satele Shan.
- Assigned Force Stasis, Force Blast, and Force Grip level 3 to Vandar Tokare.
- Assigned Force Stasis and Force Grip level 3 to Vrook Lamar.
- Renamed Vrook Lamar (KOTOR) to Vrook Lamar (Dantooine).
- Renamed Vrook Lamar (KOTOR II) to Vrook Lamar (Jedi Master)
- Assigned Force Stasis and Force Grip level 3 to Zhar Lestin.

SITH EMPIRE

- Assigned Lightning Strike level 3 to Arcann
- Assigned Force Fear level 2 to Darth Bandon
- Assigned Force Destruction, Fear, Lightning Strike, Blast, and Stasis level 3 to Darth Bane
- Assigned Lightning Strike, Force Stasis, and Blast level 3 to Darth Caedus.
- Assigned Force Destruction and Lightning Strike level 3 to Darth Desolous.
- Assigned Force Fear, Lightning Strike, Stasis, and Grasp level 3 to Darth Malak.
- Assigned Force Fear, Blast, and Lightning Strike level 3 to Darth Malgus.
- Assigned Lightning Strike and Blast level 3 to Darth Marr.
- Assigned Force Fear and Force Blast level 3 to Darth Phobos.
- Assigned Force Stasis, Fear, and Lightning Strike level 3 to Darth Revan. Assigned the same and Force Destruction level 3 to Revan Reborn.
- Assigned Force Fear and Lightning Strike level 3 to Darth Traya.
- Assigned Force Fear, Stasis, Blast, Lightning Strike, and Destruction level 3 to Darth Zannah.
- Assigned Force Destruction and Lightning Strike level 3 to Exar Kun.
- Assigned Lightning Strike and Force Stasis level 3 to Lana Beniko.
- Assigned Lightning Strike level 3 to Lord Kallig.
- Assigned Force Fear level 1 to the Sith Assassin.
- Assigned Force Fear level 1 and Lightning Strike level 2 to the Sith Inquisitor.
- Assigned Force Fear level 2 to the Sith Master
- Assigned Force Fear level 3 and Force Stasis level 2 to Uthar Wynn.
- Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Valkorion.
- Assigned Force Destruction, Blast, and Lightning Strike level 3 to Vaylin.
- Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Vitiate.
- Assigned Force Stasis level 2 to Yuthura Ban.
- Darth Bane's lightsaber color has been changed from Red to Crimson.
- Darth Zannah's lightsaber color has been changed from Red to the Bane's Heart lightsaber color (red-purple as depicted in Star Wars: Galaxies).
- Fixed a number of customization bugs with Darth Talon.

GALACTIC REPUBLIC

- Carl has promised to stop eating the hands of the Aqualish Jedi.
- Plo Koon (TCW) now has his correct lightsaber.
- All named Jedi have been assign Level 3 Force Grasp.
- Assigned Force Blast level 3 to Anakin Skywalker's Episode III and Clone Wars variants.
- Assigned Force Blast level 3 to Yoda
- Added a Phase II Captain Rex NPC which was originally missing.
- Corrected an issue with Koffi Arana's model where he wasn't showing his lightsaber blade as intended.

SEPARATIST ALLIANCE

- Assigned Force Lightning Strike level 1 to Count Dooku.
- Assigned Force Blast level 2 to Savage Opress.
- Corrected issues with a number of Battle Droid variants that were incorrectly using Thermal Detonators.
- Renamed Darth Maul (Solo) to Darth Maul (Crime Lord)
- Renamed Darth Maul (Rebels) to Darth Maul (Old Master)
- Renamed Nute Gunray (Episode III) to Nute Gunray (Council)
- Renamed Savage Opress (Axe) to Savage Opress (Apprentice)

REBELLION

- Assigned Force Blast level 2 and Force Grasp level 3 to Ben Skywalker.
- Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jaina Solo.
- Assigned Lightning Strike level 2 and Force Blast, Stasis, and Grasp level 3 to Jacen Solo.
- Renamed Chewbacca (Bespin) to Chewbacca (Bespin Escape)
- Renamed Leia Organa (Episode V) to Leia Organa (Rebel Officer)
- Renamed Rahm Kota (TFU II) to Rahm Kota (Rebel General)
- Assigned Force Grasp and Blast level 3 to Rahm Kota and all variants
- Assigned Force Grasp level 3 to Ben Kenobi.
- Assigned Force Grasp level 3 to Ahsoka Tano and all variants
- Assigned Force Grasp level 3 to Anakin Solo
- Assigned Force Grasp level 3 to Ben Skywalker.
- Assigned Force Grasp level 3 to Corran Horn and all variants.
- Assigned Force Grasp level 3 to Ezra Bridger and all variants.
- Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Galen Marek and all variants.
- Assigned Force Grasp, Lightning Strike, Destruction, and Blast level 3 to Starkiller and all variants.
- Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jacen Solo.
- Assigned Lightning Strike level 2 and Force Grasp, Stasis, and Blast level 3 to Jaina Solo.
- Assigned Force Grasp level 3 to Kanan Jarrus and all variants.
- Changed the NPC class of Kanan Jarrus (Mask) from CLASS_LUKE to CLASS_JEDI. Increased his default health from 400 to 500.
- Assigned Force Stasis and Force Destruction level 3 to Kyle Katarn's Mysteries of the Sith and Jedi Outcast/Academy variants.
- Renamed Kyle Katarn (Dark Forces) to Kyle Katarn (Mercenary)
- Renamed Kyle Katarn (DFII) to Kyle Katarn (Journeyman), included Alternate in the title where applicable
- Renamed Kyle Katarn (DFII, LS) to Kyle Katarn (Jedi Lord), included Alternate in the title where applicable.
- Renamed Kyle Katarn (MOTS) to Kyle Katarn (Jedi Mentor)
- Assigned Force Grasp level 2 to Dagobah + Bespin Luke Skywalker
- Assigned Force Grasp level 3 to Jedi Knight Luke Skywalker.
- Assigned Force Stasis, Blast, and Grasp level 3 to Jedi Outcast/Academy Luke Skywalker.
- Assigned Force Stasis, Blast, Grasp, and Lightning Strike level 3 to Mara Jade and all variants.
- Assigned Force Grasp level 3 to Qu Rahn
- Assigned Force Grasp level 3 to X2

EMPIRE

- Updated the Second Sister model to a better quality.
- Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant.
- Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality.
- Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags
- Upgraded the shine on Agent Kallus's armor.
- Optimized all Scout Trooper model variants with better LODs and less draw calls (parts)
- Optimized Shock Trooper and Shadow Stormtrooper with LODs
- Ported Jerec's skeleton to the JKA skeleton
- The Saboteur can now be spawned without issues.
- Assigned Force Destruction and Lightning Strike level 3 to Boc Aseca.
- Assigned Force Blast, Grasp, Destruction, and Lightning Strike to Galen Marek and all variants.
- Assigned Force Destruction and Lightning Strike level 3 to Jerec.
- Assigned Lightning Strike level 3 to Joruus C'Baoth.
- Assigned Force Stasis level 2 and Force grasp level 3 to the Imperial Knight.
- Assigned Force Fear level 3 to Lumiya.
- Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Emperor Palpatine.
- Assigned Lightning Strike and Force Fear level 3 to Sariss.
- Assigned Force Blast level 2 to the Second Sister.
- Assigned Force Blast and Lightning Strike level 2 to the Shadow Guard.
- Assigned Force Blast and Force Grasp level 3 to Darth Vader.

RESISTANCE

FIRST ORDER

- Assigned Force Stasis and Force Grasp level 3 to Kylo Ren and his other variations.
- Assigned Force Stasis, Blast, Grasp, Destruction, Fear, and Lightning Strike level 3 to Sith Eternal Emperor Palpatine.
- Assigned Lightning Strike and Force Stasis level 3 to Supreme Leader Snoke.

CRIMINALS

- Corrected an issue where the Trandoshan's teeth would be a lot whiter than expected.
- Assigned Force Fear level 2 to Komari Vosa.

BOUNTY HUNTERS

- Assigned Force Stasis level 1 to Mira (Jedi).
- Corrected the misspelling of Boussh, it is now Boushh as intended.
- Corrected an issue with Mira where her left hand was missing and right hand was mis-textured on her non-default appearances.

CIVILIANS

- Assigned Force Fear level 2 to Mighella.
- Assigned Force Blast level 2 and Force Grasp level 3 to Taron Malicos.
- Assigned Lightning Strike level 1 to the Nightsister Spirit.
- Assigned Lightning Strike, Stasis, and Blast level 2 to the Revanite Convert.
- Assigned Lightning Strike, Stasis, Fear, and Grasp level 3 to Mother Talzin.

MANDALORIANS

INFINITIES

- Assigned Lightning Strike level 2 to Sith Apprentice Ahsoka Tano.
- Assigned Lightning Strike, Force Blast, and Force Destruction to Dark Lord Anakin Skywalker.
- Removed Zeldrin
- Assigned Force Stasis and Force Grasp level 3 to Linken Anderson.

MENU/UI CHANGES

JEDI ACADEMY FORCE SELECT

- Implemented the new force powers as acceptable options after completing a mission in Jedi Academy.

CHARACTER SELECTION

- Players who select Jedi Knight Revan from the Old Republic faction will no longer be turned to the dark side team.
- Jedi Knight Revan's lightsaber and color have been changed to the Revan hilt and purple respectively.
- Players who select Bastila Shan can now throw her lightsaber as intended.
- Added Qu Rahn to character selection as he was missing.
- Corrected a typo in Koffi Arana's biography where the first sentence incorrectly spelled his name as "Koffa".
- Updated Cad Bane's biography to include events depicted in The Bad Batch TV show.
- Updated Dark Lord Anakin Skywalker's biography to remove an unintended gender pronoun.
- Updated Crosshair's biography to reflect events depicted in The Bad Batch TV show.
- Updated Hunter's biography to reflect events depicted in The Bad Batch TV show.
- Updated Tech's biography to reflect events depicted in The Bad Batch TV show.
- Updated Wrecker's biography to reflect events depicted in The Bad Batch TV show.

WEAPON IMPROVEMENTS

- The DL-44 Pistol can now be dual-wielded.
- Mara Jade's First Lightsaber's default color has been changed from purple to Magenta.

MAP IMPROVEMENTS

CORUSCANT HEIGHTS

- Changed the map's music to reuse Naboo Palace's music, as it mostly matches the original map's track and doesn't replace Artus Topside's action track

NABOO PALACE

- Fixed the included music to play the entire intended track rather than 31 seconds.

MASSASSI TEMPLE

- Refactored some files causing script overwriting with Jedi Outcast mission Yavin Trial, which was preventing progress.

MISCELLANEOUS FIXES

- Battle Droids outside of the default droid will no longer sound feminine.
- The Republic's re-programmed battle droids will no longer appear in the Rebellion section of the NPC menu.
- The Nova Troopers, Storm Commandos, and General Weir no longer sound feminine.
- Added and updated some names in the end credits, including some YouTubers who have featured the mod in their own Let's Plays, Discord Server Boosters, and an unfortunate addition to "In Memory Of".

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  • 3 weeks later...

Patch Notes - 08/09/2021

MISSION IMPROVEMENTS

- Corrected some script issues that would permanently disable saber locking while in gameplay across all missions

DUEL OF THE FATES (OBI-WAN)

- Fixed an issue where the player would turn into a Stormtrooper if they were too slow to strike Maul.
- You will no longer be able to move while conversing with Qui-Gon at the end of the mission.

DUEL OF THE FATES (QUI-GON JINN)

- Added an animation to Qui-Gon during the final stage of the Clone Ambush.
- Removed a faulty Qui-gon saber model during the initial mission that should never have been there in the first place.
- Improved Palpatine's "small use for you" line during the dark side ending.

CODE CHANGES

- Created a new cvar "g_newforcepowers" to enable or disable npcs using the new force powers
- Created a new cvar "g_allowforceabsorb" to enable or disable npcs using force absorb
- Created a new cvar "g_allowforceprotect" to enable or disable npcs using force protect
- Created a new cvar "g_allowSaberLocking" to enable or disable saber clashes or locks.
- Modified the force_grasp command to allow to bind to a key and use it as intended.
- NPCs wielding a lightsaber are no longer immune to Force Lightning.

UI CHANGES

SETTINGS->SWGL

- Added the ability to allow/deny NPCs to use any Force Powers not available in the original game.
- Added the ability to allow/deny NPCs to use Force Absorb.
- Added the ability to allow/deny NPCs to use Force Protect.
- Added the ability to enable/disable saber locking.

CONTROLS->FORCE POWERS

- Added the ability to bind the 6 new Force Powers to a key.

FORCE POWER CHANGES

FORCE STASIS

- Mine Crabs are no longer immune and have a 33% chance of being affected.
- All Droid NPC classes are now immune to Force Stasis
- CLASS_HAZARD_TROOPER is now immune to Force Stasis
- Force Stasis rank 2 now has a 10% chance to affect a common Jedi or Sith (decreased from 50%). Powerful Jedi and Sith now have a 1% chance (decreased from 5%).
- Force Stasis rank 3 now has a 50% chance to affect a common Jedi or Sith (decreased from 100%). Powerful Jedi and Sith now have a 5% chance (decreased from 10%).

FORCE ABSORB

- Level 1 Force Absorb will negate 20% of any incoming Force Blast attack
- Level 2 Force Absorb will negate 60% of any incoming Force Blast attack
- Level 3 Force Absorb will negate all damage of any incoming Force Blast attack.

FORCE GRASP

- At level 3, there is a 50% chance a common blaster-wielding enemy will drop their weapon.
- Force Grasp can now lift and move around Droid class NPCs.
- Force Grasp's animation was updated to look less like Force Choke.

FORCE FEAR

- Corrected a code syntax error allowing Force Fear to work way more often than intended.
- Droids, creatures, Mandalorians, Galak Mech, Hazardtroopers, and npcs using the Concussion Rifle can no longer be affected.
- Powerful Jedi and Sith NPCs are now immune to Force Fear

NPC/MODEL CHANGES

REBELLION

- Changed Ben Kenobi's NPC code from Ben_Kenobi_Unrobed to Ben_Kenobi.

EMPIRE

- Updated the Second Sister model to a better quality.
- Updated the Royal Guard model to a better quality, included a robed Shadow Guard variant.
- Improved the Dark Trooper Phase III scaling to be more accurate. Updated the model to a better quality.
- Updated the Phase 2 Dark Trooper with improved lighting and optimization, better rigging, and jetpack flame tags
- Upgraded the shine on Agent Kallus's armor.
- Optimized all Scout Trooper model variants with better LODs and less draw calls (parts)
- Optimized Shock Trooper and Shadow Stormtrooper with LODs
- Ported Jerec's skeleton to the JKA skeleton.

MISCELLANEOUS CHANGES

- Update Clone Commando Scorch's biography to reflect his appearance in The Bad Batch.

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Patch Notes - 11/29/2021

HIGHLIGHTS

- The NPC Free Choice System has been expanded upon! Now you will be able to assign any weapon to any NPC, and customize any NPC's lightsaber to fit your story!
- Multiplayer arrives in Star Wars: Galactic Legacy! Host hangouts, roleplaying, or prove your dominance to other players!

MISSION IMPROVEMENTS

JEDI OUTCAST CAMPAIGN

- In the pre-lightsaber levels, Kyle Katarn will spawn with a Bryar Pistol instead of a Blaster Pistol as intended.

JEDI OUTCAST - YAVIN TRIAL

- Removed the player being assigned Force Sense and Melee at the beginning of the level.
- Replaced the Bryar Pistol with a Lightsaber, as intended.

JEDI OUTCAST - NAR SHADDAA STARPAD

- Corrected an error where the player wouldn't have access to Force Stasis as intended.

JEDI OUTCAST - CAIRN BAY

- Luke Skywalker will no longer be set to his Jedi Academy appearance.

JEDI OUTCAST - CAIRN DOCK ONE

- Luke Skywalker will no longer be set to his Jedi Academy appearance.

JEDI OUTCAST - DOOM SHIELDS

- After defeating Galak Fyyar, the gravity will turn off as intended.

JEDI ACADEMY - KORRIBAN 1

- Corrected a shader issue where the lava texture wasn't appearing as intended.
- If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

JEDI ACADEMY - KORRIBAN 2

- If connecting using the "devmap" command, inputting dark or light after the map code will change your alignment for the mission.

DUEL OF THE FATES

- Corrected issues present in all three POVs and extended endings that prevented saving from working properly.

FATE OF THE REPUBLIC

- Corrected issues present in both POVs that prevented saving from working properly.

OPERATION: KNIGHTFALL

- Corrected issues present in all three POVs that prevented saving from working properly.

YOU HAVE BECOME A RIVAL

- Corrected an issue where loading a save game of this mission would crash to desktop.

FATE OF THE REPUBLIC (MACE WINDU)

- Corrected a glitch where Palpatine was impossible to kill, even after the 3 Jedi are killed.

NEW/UPDATED CHARACTERS

THE OLD REPUBLIC

- Orgus Din
- Trask Ulgo
- Vandar Tokare (New model)

SITH EMPIRE

- Darth Angral
- Darth Bane (Dark Lord)
- Darth Baras
- Darth Krayt (Vong Armor)
- Darth Nihl
- Darth Zash
- Dread Master Bestia
- Empress Acina
- Exar Kun (Dark Lord)
- Jorak Uln
- SCORPIO
- Sith Pureblood Warrior (Replaces Sith Juggernaut in NPC menu)
- Tulak Hord (New model)

GALACTIC REPUBLIC

- 501st Clone Trooper (New model)
- Cin Drallig (New model)
- Female Jedi Knight
- Ferroda
- General Kenobi (Mid-war)
- Nikto Jedi Knight
- Ord Enisence
- Serra Keto (New model)
- Vergere
- X1 (Clone Commando)
- Younglings (New aliens and other variants)

THE SEPARATIST ALLIANCE

- Asajj Ventress (Late Bounty Hunter)
- Captain Argyus
- Wat Tambor (New model + Animations)

REBELLION

- Ahsoka Tano (Nomad) (New Model)
- Cade Skywalker (New models)
- Koth Melan
- Mara Jade (Cold-weather gear)
- Mirax Terrik
- Shado Vao
- Zekk

GALACTIC EMPIRE

- Admiral Screed
- Crosshair
- Dark Trooper
- Darth Sidious (Sith Apprentice)
- Darth Vader (New Animations)
- General Mohc
- Imperial Commander (Trench Coat)
- Imperial Officer (Trench Coat)
- Imperial Senate Sentinel
- Moff Gideon

BOUNTY HUNTERS

- Boba Fett (1313)
- Boba Fett (Resurfaced) (New model)
- Fennec Shand
- IG-88 (New model)
- Montross (New models + variants)
- Shahan Alama

CIVILIANS

- Czerka Corporation Guard
- Kuill
- Nico Okarr
- Shmi Skywalker
- Teebo
- Tokkat
- Wicket W Warrick

MANDALORIANS

- Sintas Vel (New variant)

FORCE USERS (NEW FACTION)

- Revanite Avenger
- Revanite Champion
- Revanite Convert
- Revanite Pursuer
- Revanite Vindicator
- Senya Tirall
- Cal Kestis
- Revan Reborn

INFINITIES

- Beach Trooper
- Darth Voiid (Separated model)
- Dark Lord Anakin Skywalker (Two new skin variations)

NPC Changes

THE OLD REPUBLIC

- Mission Vao's NPC code has been changed from mission_vao_vibroblade to mission_vao

THE SITH EMPIRE

- Replaced the Sith Juggernaut's model with the new Sith Apprentice model.
- Replaced the swords used by Ludo Kressh and Naga Sadow with the Sith Sword.
- Darth Sion when first defeated will regenerate either 25%, 50%, 75%, or 100% of his health and the fight will continue. On subsequent defeats, Sion has a 33% chance of being killed.

GALACTIC REPUBLIC

- Jedi Younglings, when spawned, will have a different appearance every single time.

GALACTIC EMPIRE

- Darth Vader will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
- Darth Vader has been given unique stance animations and has been given access to the Fast style.
- Galak Mech will now behave as he did in the original Jedi Outcast.
- All Inquisitors (except the Eighth Brother) will spawn with a single saber by default. When throwing their respective lightsabers, their lightsaber will change to a staff and later back to a single blade. If the Inquisitor is damaged beyond 75% of their maximum health, they will switch to their staff Lightsaber for the remainder of their existence unless they heal.

INFINITIES

- Lord Starkiller and similar variants will now play his breathing sound, and will play a more strained breathing sound when at or below 33% health.
- Darth Voiid's default health has been increased from 300 to 500, and his force power has been increased from 200 to 300.

CREATURES

- If playing on Jedi Knight or higher difficulty, Sand Creatures will not be fooled by Thermal Detonators and will not chase after them or eat them.

FORCE POWER CHANGES

FORCE LIGHTNING

- Added the ability to customize the color of Force Lightning to either red, orange, yellow, green, blue, purple, white, or black.
- Created new console command "lightningColor" to change the player's force lightning color.
- If you add lightningcolor in the NPC spawn command, you can customize an NPC's force lightning color (provided they have it).

FORCE DESTRUCTION

- If the damage calculated is too large for the game to handle normally, the damage will be maxed out at 2147483647.

NEW LIGHTSABERS

- Ancient Crossguard
- Cal Kestis (Updated)
- Lord Corvax
- Darksaber (Gideon)
- Gorc
- Imperial Senate Sentinel
- Jolee Bindo (Updated)
- Juhani (Updated)
- Kouru (Normal + Umbrella variants)
- Kuiil's fusion cutter
- Darth Nihl
- Scardont
- Stellan Gios
- The Ren
- Visas Marr
- Ryyk Blades
- Sith War Blade
- Ancient Vibrosword
- Darth Drear's Sith Swords
- Stun Baton
- Gamorrean Battle-axe
- Quarterstaff
- Echani Foil
- Iridonian Zhaboka
- Mandalorian staff
- Royal Guard Staff
- Sword of Ieldis
- Ajunta Pall's Sword
- Ludo Kressh's Sword
- Naga Sadow's Sword

REMOVED NPCS

The following NPCs have been removed due to the expanded NPC Free Choice System

- Mission Vao (Blaster)
- Anakin Skywalker (Geonosis Arena)
- Anakin Skywalker (Dual-wielding)
- General Grievous (Electrostaff)
- Episode IV Farmboy Luke Skywalker (No Lightsaber)

CODE CHANGES

- Corrected some faulty AI where NPCs dual-wielding lightsabers would switch to fast style if the player was using fast style.
- NPCs not programmed to know the Fast Style should no longer switch to it after reacting to pain.
- Modified the SET_SKIN command to save the model and skin of the player to the g_char CVARs.
- Modified some additional script commands to save the player's appearance.
- Lightsaber blades will no longer appear strange when a cloaked enemy decloaks while SFX Sabers is on.
- NPCs assigned the Sith Sword will no longer be immortal while in sandbox mode.
- If close to death, the player will regenerate up to 25 health at an inconsistent rate.
- NPCs will no longer spawn on the enemy team by default.
- Implemented Galak Mech's intended behavior.

MENU/UI IMPROVEMENTS

CHARACTER SELECTION

- Added the ability to enable/disable the Character Selection menu to change your alignment
- Improved the icons of multiple characters that had an image artifact around their model.
- Changed the icon of the Bounty Hunters faction from the Mandalorian Neo-Crusader logo to a more appropriate logo.

MAIN MENU

- Added Mandalorian Funeral Chant as a possible music track.
- Added Battlefront (2015): Walker Assault Theme as a possible music track.
- Added The Sith Lords Theme as a possible music track.
- Added KOTOR: Main Menu Theme as a possible music track.
- Added KOTOR: Pazaak Theme as a possible music track.

NEW SUB-FACTIONS

New factions existing within current factions, characters will retain their primary faction, but their icon image will change to match
- Sith Empire -> Ancient Sith Lords, Revan/Malak's Sith Empire/Sith Triumverate, Exar Kun's Sith Empire, Resurgent Sith Empire, Brotherhood of Darkness, Rule of Two Sith
- Rebellion -> New Republic, Galactic Alliance
- First Order -> Sith Eternal
- Force Users -> Nightsisters, Eternal Empire, Revanites, Former Jedi
- Mandalorians -> Mandalorian Neo-Crusaders
- Civilians -> Yuuzhan Vong

FACTION RE-ASSIGNMENTS

THE FOLLOWING ARE A LIST OF CHARACTERS THAT HAVE HAD THEIR FACTIONS CHANGED (not including Sub-Factions)

- Kreia has been moved from the Old Republic to the Sith Empire as an additional appearance for Darth Traya
- G0-T0 has been moved from the Old Republic to Criminals.
- T3-H8 has been moved from the Old Republic to Civilians
- Lord Scourge has been moved from the Sith Empire to Old Republic
- Visas Marr has been moved from the Sith Empire to Old Republic
- Mira has been moved from Bounty Hunters to Old Republic.
- Duchess Satine Kryze has been moved from Galactic Republic to Mandalorians
- Arcann, Thexan, Valkorion, and the Zakuul Knight have been moved from Sith Empire to Force Users
- Revan Reborn has been moved from Sith Empire to Force Users
- The Revanite has been moved from Civilians to Force Users
- Moved the Mandalorian Sith from Mandalorians to Infinities
- Moved Darth Plagueis from Galactic Republic to Sith Empire

MISCELLANEOUS FIXES

- Fixed an issue with Darth Nihilus's NPC file so the sounds work as intended.
- Updated Kreia's model to the Darth Traya model
- Updated model surfaces used by Darth Traya's red skin for a more appropriate appearance.

 

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