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Force push speed


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Hello everyone, I recently found the value of the push force speed like that of the npc, but having slightly reduced the values from 500 units to 200, I noticed that the player began to push faster but slightly fast as the npc, moreover, the npc started pushing even faster than before. How can I change the speed of the force push so that I am on par with the NPC ??? One more thing, it seems to me that the push force is somehow related to the pulling force. How to explain this ???

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Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code.

if ( pull )
	{
		if ( self->NPC )
		{//NPCs can push more often
			//FIXME: vary by rank and game skill?
			self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull!
		}
		else
		{
			self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull!
		}
	}
	else
	{
		if ( self->NPC )
		{//NPCs can push more often
			//FIXME: vary by rank and game skill? 
			self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push!
		}
		else
		{
			self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes!
		}
	}

 

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12 hours ago, GamingPrince83 said:

Hello there. This is the code for Push and Pull speed. I left some notes to help you understand the code.


if ( pull )
	{
		if ( self->NPC )
		{//NPCs can push more often
			//FIXME: vary by rank and game skill?
			self->client->ps.forcePowerDebounce[FP_PULL] = level.time + 200; // This is the Pull speed for NPCs, edit this to determine how fast npcs pull!
		}
		else
		{
			self->client->ps.forcePowerDebounce[FP_PULL] = level.time + self->client->ps.torsoAnimTimer + 500; // // This is the Pull speed for the Player, edit this to determine how fast Players pull!
		}
	}
	else
	{
		if ( self->NPC )
		{//NPCs can push more often
			//FIXME: vary by rank and game skill? 
			self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200; // This is the Push speed for NPCs, edit this to determine how fast npcs push!
		}
		else
		{
			self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500; // This is the Push speed for the Player, edit this to determine how fast the Player pushes!
		}
	}

 

I edited to 200, but it's not enough, it doesn't push like npc

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I've gotten it to work!

 

else
    {
        if ( self->NPC )
        {//NPCs can push more often
            //FIXME: vary by rank and game skill? 
            self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + 200;  Copy the line marked in Yellow and replace the line in blue
        }
        else
        {
            self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 // Replace this line
            //self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500;
        }
    }

 

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On 2/22/2021 at 10:18 AM, GamingPrince83 said:

I've gotten it to work!

 

else
{
if ( self->NPC )
{//NPCs can push more often
//FIXME: vary by rank and game skill?
           }Copy the line marked in Yellow and replace the line in blue
}
/ /
{
            self->client->ps.forcePowerDebounce[FP_PUSH] = level.time + self->client->ps.torsoAnimTimer + 500 } }

 

 

I have one more question for you: many NPCs when you shoot them, they automatically push missiles and projectiles, do you happen to know how to find this code to register it for the player?

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