TheHusseler Posted May 9, 2020 Posted May 9, 2020 I've been trying to figure out how to do this all week and I've finally decided it's beyond me, I need to try other conversions first. I figured it was worth putting here in case anyone with more modeling ability (I have very little) is interested enough to take a stab. This is a fan-version of Revan I found, really liked it. Not necessarily true to Revan, but as a model it's great looking. Here's the link.https://steamcommunity.com/sharedfiles/filedetails/?id=2018997751&searchtext=sith+playermodel I ripped the model from gmod already, if you want it I can upload the ripped .obj and textures with it. I might try it eagain eventually if nobody is, but I think it'll be a very very long time before I'm ready for anything like this. lpriefer01 likes this
Psyk0Sith Posted May 9, 2020 Posted May 9, 2020 Original model = 38k triangles Optimized = 21k If you give this a go, you'd still need to bring down the optimized version to around 10k. lpriefer01 and TheHusseler like this
TheHusseler Posted May 9, 2020 Author Posted May 9, 2020 53 minutes ago, Psyk0Sith said: Original model = 38k triangles Optimized = 21k If you give this a go, you'd still need to bring down the optimized version to around 10k. Is 10k an overall limit with jka models? I wasn't aware of that, so that's good to know. I had removed a good bit, took out the hosing on his side, the lightsaber on the hilt, some stuff on the belt and done a diffuse on stuff like the hands, so I probably shaved off a good number of vertices but I doubt I made.it to 10k
Psyk0Sith Posted May 10, 2020 Posted May 10, 2020 10k is pushing the limits but should work in most cases. If you're going that high it would be a good idea to add LOD support. Sometimes complex models paired with complex hilts can result in game crashing so be aware.
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