OOM-10 Posted January 12, 2020 Posted January 12, 2020 Hello! I've run into an issue where NPCs are not using the saber colors defined in the .npc files. Instead, it seems that the game is using whatever colors are defined within the .sab files. If I remove "saberColor" from the .sab files, the sabers simply default to red. The NPC saber colors were previously working with a slightly customized build of OpenJK, so it appears to be an issue with JA++. For reference, I compiled JA++ myself with the source code available here. I made a few minor modifications to increase limits such as the amount of player models that can be displayed in the menus, the amount of saber hilts that can be loaded in, etc. Smoo likes this
redsaurus Posted January 12, 2020 Posted January 12, 2020 NPC sabercolours aren't networked by default, so never get sent over to the client. This was changed in the OpenJK game/cgame (though not in a very nice way), but probably not in JA++. You might be able to cherry-pick the relevant commits from OpenJK (or just copy over the changes): first one: https://github.com/JACoders/OpenJK/commit/ae83820c42a83cb8d10603d86b477300aae4c4c8 second one (fixes first): https://github.com/JACoders/OpenJK/commit/d3bfe2880605683f4c65abf79181a0362d5379f6 OOM-10 likes this
OOM-10 Posted January 12, 2020 Author Posted January 12, 2020 Thanks a lot! Works like a charm. I had no idea that was a new feature added in OpenJK since I've rarely played with the original executables. redsaurus likes this
Raz0r Posted January 28, 2020 Posted January 28, 2020 Thanks for the report, added to JA++ as of commit 23ea718 Smoo likes this
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now