Ciutric Posted August 10, 2019 Posted August 10, 2019 Hello Fellas. Following situation: My model was created in Blender 2.8. Mesh and UV/textures are done. After this I exported it as .obj file for importing in Milkshape 3D. Later on it looked fine in Milkshape 3D I created a .qc file and exported as a md3 file. Opening in md3view or in Radiant shows a broken model. The Meshes are unlimted deforming into the void. Here is my .qc file for integrity: // Quake III Arena MD3 control file, generated by MilkShape 3D//$model "models/map_objects/terrain/terrain_swamp_test.md3"// reference frame//$frames -1 -1// frame 1-1$frames 1 1$flags 0$numskins 0// you can have one or no parent tag// tags// meshes (surfaces)$mesh "default"$skin "textures/newmots/52wbark-0-A.jpg"$flags 0$mesh "Material.001"$skin "textures/newmots/52wbark2-0-A.jpg"$flags 0 So maybe here are some modelling gods who can help me what I am doing wrong Some screens for better visual comprehension:
AshuraDX Posted August 11, 2019 Posted August 11, 2019 Is the model larger than 512×512×512?That's the maximum size for a md3 model. Ciutric likes this
Ciutric Posted August 11, 2019 Author Posted August 11, 2019 mhhh I didnt noticed about this limitation but the model size are okay. Later I read your advice about the model size I checked out that my distance of the origin point seems too large. Starting modeling in nowhere is no good idea So after reduzing the distance and exporting it again this seems okay right now. Thanks a lot for your advice dude. This problem has me gonna crazy
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