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blender export error


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Posted

Hello Fellas.

 

Following situation:

 

My model was created in Blender 2.8. Mesh and UV/textures are done. After this I exported it as .obj file for importing in Milkshape 3D. Later on it looked fine in Milkshape 3D I created a .qc file and exported as a md3 file.

 

Opening in md3view or in Radiant shows a broken model. The Meshes are unlimted deforming into the void.

 

Here is my .qc file for integrity:

 

 

// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/map_objects/terrain/terrain_swamp_test.md3"
// reference frame
//$frames -1 -1
// frame 1-1
$frames 1 1
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)
$mesh "default"
$skin "textures/newmots/52wbark-0-A.jpg"
$flags 0

$mesh "Material.001"
$skin "textures/newmots/52wbark2-0-A.jpg"
$flags 0

 

 

So maybe here are some modelling gods who can help me what I am doing wrong :D

 

Some screens for better visual comprehension:
 

 

KOmNjeY.jpg

 

aSafJWw.jpg

 

snmV7KR.jpg

 

 

 

Posted

mhhh I didnt noticed about this limitation but the model size are okay.

 

Later I read your advice about the model size I checked out that my distance of the origin point seems too large. Starting modeling in nowhere is no good idea :lol:

 

So after reduzing the distance and exporting it again this seems okay right now.

 

Thanks a lot for your advice dude. This problem has me gonna crazy :winkthumb:

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