Arrow Posted December 19, 2018 Posted December 19, 2018 Hey guys,I decided I wanted to start attempting frankenstiening and I hit a snag pretty quick. I've downloaded blender as well as the JKA plug ins for my Mac, whenever I try to import a GLM i get a message saying there is no GLA file. I've watched several tutorials and still can't figure it out. I have a separate models/players/ folder in my base game that contains all the humanoid files as well as all the models. Any info would be greatly appreciated.ThanksArrow
Langerd Posted December 19, 2018 Posted December 19, 2018 Hey guys,I decided I wanted to start attempting frankenstiening and I hit a snag pretty quick. I've downloaded blender as well as the JKA plug ins for my Mac, whenever I try to import a GLM i get a message saying there is no GLA file. I've watched several tutorials and still can't figure it out. I have a separate models/players/ folder in my base game that contains all the humanoid files as well as all the models. Any info would be greatly appreciated.ThanksArrow Models/players/_humanoid/_humanoid - this is right path. It is stuck in my memory it is quite horrifying. Also make sure you wrote right path in blender for skeleton
Arrow Posted December 19, 2018 Author Posted December 19, 2018 Models/players/_humanoid/_humanoid - this is right path. It is stuck in my memory it is quite horrifying. Also make sure you wrote right path in blender for skeleton How do I assign the path for the GLM? If I just copied from the base game shouldn't the paths already be created? I'm very confused
Langerd Posted December 19, 2018 Posted December 19, 2018 When you click export glm look at the bottom left options. Here are the paths that you should edit (dont remember how exacyly it looks i am in the university typing on phone) Also check out the manual that was added in the blender plugin. It has some useful info. It is in the same pk3 / rar as plugins
Akkarin Posted December 19, 2018 Posted December 19, 2018 You also need the right folder structure and the actual gla in there. So most easily extract the asset1 models folder and work in it.
Arrow Posted December 19, 2018 Author Posted December 19, 2018 You also need the right folder structure and the actual gla in there. So most easily extract the asset1 models folder and work in it. Thats what I did but no luck so far
Arrow Posted December 19, 2018 Author Posted December 19, 2018 When you click export glm look at the bottom left options. Here are the paths that you should edit (dont remember how exacyly it looks i am in the university typing on phone) Also check out the manual that was added in the blender plugin. It has some useful info. It is in the same pk3 / rar as pluginsI'm trying but I still get stuck at either no GLA found or Invalid Base Path
Langerd Posted December 19, 2018 Posted December 19, 2018 I'm trying but I still get stuck at either no GLA found or Invalid Base PathShow me the screenshot of these options. Did you checked manual?
Arrow Posted December 19, 2018 Author Posted December 19, 2018 Show me the screenshot of these options. Did you checked manual? I did check the manual, It essentially said I need a path if its not the exact same format as everyone else's and since I'm using a mac I think that applies
Langerd Posted December 19, 2018 Posted December 19, 2018 I did check the manual, It essentially said I need a path if its not the exact same format as everyone else's and since I'm using a mac I think that appliesOwwww... hmmm i dont use mac and i dont know if everything works the same as windows. I will be back soon at home so i will try to see how things looks in my blender. I remember i had the same issues. There is a secind method i would suggest. Import the gla skeleton first and after that try importing glm file
Arrow Posted December 19, 2018 Author Posted December 19, 2018 Show me the screenshot of these options. Did you checked manual? Owwww... hmmm i dont use mac and i dont know if everything works the same as windows. I will be back soon at home so i will try to see how things looks in my blender. I remember i had the same issues. There is a secind method i would suggest. Import the gla skeleton first and after that try importing glm fileI believe I've tried this too, I'm trying to upload the screenshot I took but I can't figure it out. This experiment has been a monumental success so far lol
Langerd Posted December 19, 2018 Posted December 19, 2018 Show me the screenshot of these options. Did you checked manual? Owwww... hmmm i dont use mac and i dont know if everything works the same as windows. I will be back soon at home so i will try to see how things looks in my blender. I remember i had the same issues. There is a secind method i would suggest. Import the gla skeleton first and after that try importing glm fileI believe I've tried this too, I'm trying to upload the screenshot I took but I can't figure it out. This experiment has been a monumental success so far lol You mean that this method is in the manual? Still strange what i have in my blender. Strange thing - i dont have anything typed in my options and model loads fine. I think you should check if you have everything correct - base folder/models/players/_humanoid/_humanoid.gla Arrow likes this
Arrow Posted December 20, 2018 Author Posted December 20, 2018 You mean that this method is in the manual? Still strange what i have in my blender. Strange thing - i dont have anything typed in my options and model loads fine. I think you should check if you have everything correct - base folder/models/players/_humanoid/_humanoid.gla Yea my settings look the same, I took everything directly from assets 1 so it should all be in the right folders, as of now I'm assuming it has something to do with being on a mac
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now