RobiWanKen0bi Posted November 16, 2018 Share Posted November 16, 2018 So I've been converting some models from JA to JO and came across this one model that's giving me a headache: Desann I've been trying to convert this version of him. I'm converting characters in Blender, as I've found out it's possible with this method, which we've solved in my previous thread. Successfully converted Luke, Kyle, Lando, so far, but the (not so) mighty Lord Desann is giving an error. Now I know what a vertex is, I've experience with SolidWorks, SolidEdge, AutoCAD, CREO and such... but I have no idea why is this model giving me this specific error? So to get to the point, when I follow this tutorial to the end, it won't allow me to save the new model.glm, cuz it says: "Could not load surface 'l_hand' (LOD 0) from Blender. Could not load a vertex. Unweighted vertex found!" Can anybody help me with this? Link to comment
Solution ooeJack Posted November 16, 2018 Solution Share Posted November 16, 2018 Hiya RobiWanKenObi. It seems like you've got a vertex that is unweighted to the skeleton. You should be able to find the problem vertex/vertices by going into pose mode, selecting the most parent bone which should be the hips, and moving it. The vertex that is not weighted should stay in place while everything else moves. Good luck! ooeJack Noodle and RobiWanKen0bi like this Link to comment
Tempust85 Posted November 17, 2018 Share Posted November 17, 2018 Always a good idea to create a simple test anim to see how your character deforms, and to see if you've missed a vertex during weighing. Link to comment
RobiWanKen0bi Posted November 17, 2018 Author Share Posted November 17, 2018 Thanks everyone for the help! It seems something else was the real issue. I've noticed Desann's JO skeleton was higher from the JA version. I've moved it by -0.200 on the Z axis before saving and it seems it works now. Link to comment
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