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Trying to learn blender - missing textures when opening GLM file


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Posted

Hi everyone.

So I'm currently trying to get into modding, specifically KoTOR. What I aim to do is porting some specific models that were created for the JK series (with permissions of course). For now, I'm still trying to get the basics of Blender. I've loaded in Toshi's ROTJ Luke model using the GLM importing add-in. It seems to have worked for the most part as I'm not getting any textures to show up for all the "accessories" like the tunic, the poncho or even the hair, as you can see below:

 

YuDWalE.jpg

 

As I understand, JK models use a lot of tiny "bits" for in game dismemberment that are unnecessary when the model is being ported to other games. So after cleaning up the stuff that I don't need, here is what it looks like:

 

iX9TRfj.jpg

 

Can anyone please explain what I am doing wrong? I reckon that I am a complete amateur so it is probable that I've missed something quite obvious.

Posted

What the first screenshot shows is normal for models with multiple outfit options. Each outfit option uses a "skin" file (model_tunic.skin, model_endor.skin, etc).Each skin file assign the textures to the parts (meshes) used on that outfit and turns off the rest.

 

When you open the model in Blender, unless you specify which skin file to use, it uses the Default sklin file (mode_default.skin) which in this case would turn off the tunic, poncho, helmet, etc). Blender does not turns off the meshes, it just doesn't know which textures to assign them so it shows them like that. You can always drag and drop the texture file over the mesh and it should show it fine.

 

Also, meshes are "parents" of "child" meshes. Mostly "hips" is parent for r_leg, l_leg and torso. At the same time, torso is parent for "r_amr, l_arm and head )head is parent for eyes, mouth, hair, helmet, etc.).

 

In the second Screenshot seems you deleted the the "main" torso (torso_0). In this case the head, which was parented to the torso, becomes "orphan" (would be floating in the air way up). If you export the model back to "glm" without re-parenting the meshes that became "orphans", they will be removed form the model.

 

I suggest you visit the Tutorials sections as there is a lot explained there.

 

https://jkhub.org/topic/10158-playermodel-tutorial/

https://jkhub.org/topic/10027-skinning-guide-with-team-supportmodviewicons-explained/

https://jkhub.org/topic/10019-keys-introduction-to-skinning/

 

And especially

 

https://jkhub.org/topic/10172-blender-jka-frankenstein-modelling/

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