Pickles256 Posted February 27, 2018 Posted February 27, 2018 I'm trying to change the models on "The ladder remake", but i've run into a snag, the models on the map files look like this https://jkhub.org/albums/JmdjD When I port the model it's just texturelss, how do I port it over with the custom textures?
Circa Posted February 27, 2018 Posted February 27, 2018 I can't tell what the model's folder name is. Are both folders named reborn? Like modes/players/reborn?
Pickles256 Posted February 27, 2018 Author Posted February 27, 2018 I can't tell what the model's folder name is. Are both folders named reborn? Like modes/players/reborn?It is not, I was not replacing the folder but the files in the folder
Pickles256 Posted February 27, 2018 Author Posted February 27, 2018 I can't tell what the model's folder name is. Are both folders named reborn? Like modes/players/reborn?To clarify I'm replacing the files in the ladder's reborn folder
Circa Posted February 28, 2018 Posted February 28, 2018 To clarify I'm replacing the files in the ladder's reborn folderYou may as well drag the folder of the custom model you want to the players folder of the Ladder.pk3. Then delete the reborn folder, and rename your custom folder to reborn. But then you'll also need to make .skin files for model_acrobat.skin, model_fencer.skin, and model_forceuser.skin. Although it may not be necessary, I think the game will automatically just use the default version of the model if it can't find the skin, but I can't really remember if that's the case for NPCs or not. If not, you could just duplicate the model_default.skin file 3 times and name them all the above names.
Pickles256 Posted February 28, 2018 Author Posted February 28, 2018 You may as well drag the folder of the custom model you want to the players folder of the Ladder.pk3. Then delete the reborn folder, and rename your custom folder to reborn. But then you'll also need to make .skin files for model_acrobat.skin, model_fencer.skin, and model_forceuser.skin. Although it may not be necessary, I think the game will automatically just use the default version of the model if it can't find the skin, but I can't really remember if that's the case for NPCs or not. If not, you could just duplicate the model_default.skin file 3 times and name them all the above names.How do I make a .skin file of the components and textures?
Pickles256 Posted February 28, 2018 Author Posted February 28, 2018 You may as well drag the folder of the custom model you want to the players folder of the Ladder.pk3. Then delete the reborn folder, and rename your custom folder to reborn. But then you'll also need to make .skin files for model_acrobat.skin, model_fencer.skin, and model_forceuser.skin. Although it may not be necessary, I think the game will automatically just use the default version of the model if it can't find the skin, but I can't really remember if that's the case for NPCs or not. If not, you could just duplicate the model_default.skin file 3 times and name them all the above names.I'm able to get the models in just not the textures that come with it
Circa Posted February 28, 2018 Posted February 28, 2018 I'm able to get the models in just not the textures that come with it Okay, so if you followed my steps in my last post, you will need to open up the .skin files in a text editor like Notepad. Then you'll need to find each line that references the folder of your custom skin and change it to say reborn. This tutorial explains it quite well: https://jkhub.org/topic/10027-skinning-guide-with-team-supportmodviewicons-explained/ Pickles256 likes this
Pickles256 Posted February 28, 2018 Author Posted February 28, 2018 Okay, so if you followed my steps in my last post, you will need to open up the .skin files in a text editor like Notepad. Then you'll need to find each line that references the folder of your custom skin and change it to say reborn. This tutorial explains it quite well: https://jkhub.org/topic/10027-skinning-guide-with-team-supportmodviewicons-explained/Thank you!
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