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ForceMod III - Return of the Sith (Manual Patch) v1.01

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About This File

Author: Azymn

 

 

Fixes for version 1.01:

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- Added support for Macintosh computers (Requires Mac JKA v1.01c or greater, courtesy of Brad Oliver)

- All .ini files updated (courtesy of Kyle Kellasheskee)

- Duel and PowerDuel Gametypes now supported

- Maximum vehicles allowed in base folder increased

- Level 1 Saber Offense and Defense now free for all Jedi/Sith saberists

- Merc jump boosting now only in vertical direction

- Force Protect now properly only drains force when hit

- UI now properly displays all player models if f_forceClassModels is turned off on server

- Saber forms are now color coded in menus to indicate respective saber stance

- Kick removed as alt-attack from single sabers - accessible through melee

- Weapons can no longer be pulled away from classes who can't pick them up

- Bots now use katas occasionally

- Disabled 5 second "/kill" delay for CTF games

- Saber-Resistant trait re-balanced

- Commando class no longer has flamethrower

- Non-lightsaber blade weapons no longer reflect projectiles back at attackers

- Non-lightsaber blade weapons no longer collide with walls

- Scoreboard now displays number of deaths

- Thermal Vision now properly sees through Mind Trick

- Saberstaff wielders can now throw saber with one blade off again

- Various item spawnpoints disabled on maps to prevent class imbalances

- TCK RGB colors are now saved properly after exiting RGB Setup menu

- Lightning sound no longer accompanies Flamethrower and Coomb Spores

- Saber users no longer kick when trying to throw saber without enough Force

- "banip.txt" now holds a list of banned ips (courtesy of Asteroids mod source)

- Clients IP address logged during connection (courtesy of Asteroids mod source)

- Orange single stance now throws saber with altAttack

- Droideka no longer crashes server when falling to death

- Charged Absorb prevents knockdown from charged Lightning

- Charged Seeing necessary to counter charged Mindtrick

- ForceSage Push/Pull damage fixed

- No saber sound plays when sage meditates

- Extra Heavy characters can now be affected by Push/Pull (50% reduction in velocity)

- Super Battle Droids now have a 1 second cooldown after firing a rocket

- Vong speed reduced to 1/2 normal while firing Coomb Spores

- Level 4 Absorb immune to Push/Pull

- Saber stances rebalanced

- Fixed crash caused when loading Griffinclaw's JediCouncilGCX map

- Fixed bug which reset f_defaultclass to Bounty Hunter on server

- Fixed bug which rapidly cycled through splash screens during connect

- Fixed bug which allowed some Mercs (other than HotShots) to dodge like Jedi

- Fixed bug which gave Super Battle Droid more than 3 missiles at spawn time

- Fixed bug which sometimes caused loss of Force Powers in menus at apply time

- Fixed bug which falsely showed illegal saber menus after changing RGB settings

- Fixed bug which sometimes prevented Jedi/Sith from entering game with all force points used

- Fixed bug which allowed non-rechargeable weapons to be selected

- Fixed bug which allowed unavailable classes to be selected

- Fixed bug which allowed illegal blade types to draw null shaders

- Various classes rebalanced

- Updated readme follows

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OVERVIEW:

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- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

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CLASS SYSTEM:

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JEDI

 

"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

SITH

 

"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

MERCENARY

 

"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Ammunition Generator

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready

 

"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready

 

"HotShot" - Health: 150

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready

 

"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready

 

MILITARY

 

"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Ammunition Generator

- Medpac

Abilities:

- Radar-Equipped

 

"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training

 

"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training

 

"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training

 

SPECIES

 

"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks

 

"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training

 

"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training

 

"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training

 

"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training

 

DROIDS

 

"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire

 

"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 60%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire

 

"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters

 

"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Wrist-mounted Flamethrower

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

 

LIGHTSABERS:

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- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required

 

Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


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