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ForceMod III - Return of the Sith (Manual Install)

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About This File

Author: Azymn

 

 

OVERVIEW:

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- Choose from 29 unique classes in 6 different Factions:

JEDI: Warden, Aurorian, Sentinel, Ancient One

SITH: Cardinal, Zealot, Crypt Guardian, Dark Sage

MERC: Mandalorian, Bounty Hunter, HotShot, Commando

MILITARY: Stormtrooper, Spacetrooper, Clonetrooper, Royal Guard, Scout, ARC Trooper

SPECIES: Wookiee, Tusken Raider, Noghri Warrior, Yuuzhan Vong, Gungan

DROID: Battle Droid, Super Battle Droid, Droideka, Assassin, Darktrooper

- Level 4 Force powers, combine Light & Dark sides, Charged powers, 5 new force ranks

- Merc gadgets: Jetpack, Cloaking, Dual Pistols, Flame Gauntlet, Radar, Camouflage, and more...

- Model Scaling, Class-based Model System, Bot Class support

- Includes Tchouky's Advanced RGB Sabers

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CLASS SYSTEM:

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JEDI

 

"Warden" - Level 3 Lightside Powers Available

- Level 3 Darkside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Aurorian" - All Level 4 Lightside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Sentinal" - Level 4 Lightside Powers Available

- Level 2 Darkside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Ancient One" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

SITH

 

"Cardinal" - Level 3 Darkside Powers Available

- Level 3 Lightside Powers Available

- Level 2 Saber Attack Maximum

- Level 3 Saber Defense Maximum

- Single bladed Lightsaber

- Bryar Pistol

 

"Zealot" - All Level 4 Darkside Powers Available

- Level 4 Saber Attack & Defense Maximum

- Single, Dual Sabers, or Saberstaff

 

"Crypt Guardian"- Level 4 Darkside Powers Available

- Level 2 Lightside Powers Available

- Level 3 Saber Attack Maximum

- Level 4 Saber Defense Maximum

- Single bladed Lightsaber

 

"Dark Sage" - All Level 4 Force Powers

- Enhanced Force Regen Rate

- Armed only with fists and the Force

 

MERCENARY

 

"Mandalorian" - Health/Shields: (100/150)

- Speed: 70%

Weapons:

- Dual Westar Pistols

- E-11 Blaster

- Jetpack-mounted rocket

Equipment:

- Flamethrower

- Jetpack

- Thermal Vision

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Martial Arts Training

- Combat Roll ready

 

"Bounty Hunter" - Health/Shields: (100/150)

Weapons:

- Pistol

- Tenloss Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar Goggles

- Grappling Hook

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Martial Arts Training

- Scope Tracking

- Combat Roll ready

 

"HotShot" - Health: 200

Weapons:

- Pistol

- Blaster

- DetPacks

- Tripmines

Equipment:

- Ammunition Generator

- Big Medpac

Abilities:

- Lucky: Automagically dodges

- Lucky: Chance to do critical strikes

- Highly resistant to explosives

- Basic Hand-to-Hand Combat Training

- Combat Roll ready

 

"Commando" - Health/Shields: (150/200)

- Speed: 85%

Weapons:

- Pistol

- Flechette Gun

- Thermal Detonators

- Wrist-mounted Flamethrower

- Portable E-Web Turret

- Deployable Sentry Gun

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Camouflage Ability

- Martial Arts Training

- Combat Roll ready

 

MILITARY

 

"StormTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Blaster

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Portable Energy Shield

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"SpaceTrooper" - Health/Shields: (100/150)

- Speed: 60%

Weapons:

- Pistol

- Repeater

Equipment:

- Improved Jetpack

- Shield Regenerator

- Double Ammo Capacity

- Medpac

Abilities:

- Radar-Equipped

 

"CloneTrooper" - Health/Shields: (100/150)

Weapons:

- Pistol

- Repeater Rifle

Equipment:

- Binoculars

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Troop Leader (Squad of Three)

- Basic Hand-to-Hand Combat Training

 

"Royal Guard" - Health/Shields: (150/200)

Weapons:

- Force Pike

- E-11 Blaster

Equipment:

- Gun-resistant robes

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Battle Dash

- Martial Arts Training

 

"ScoutTrooper" - Health/Shields: (100/100)

- Speed: 140% Normal

Weapons:

- Pistol

- Tenloss Disruptor

Equipment:

- Optic Radar Goggles

- Cloaking Module

- Seeker

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Scope Tracking

- Basic Hand-to-Hand Combat Training

 

"ARC Trooper" - Health/Shields: (100/150)

Weapons:

- Dual Westar Pistols

- Rocket Launcher

Equipment:

- Grappling Hook

- Medpac

- Ammunition Generator

- Shield Regenerator

Abilities:

- Combat Roll ready

- Martial Arts Training

 

SPECIES

 

"Wookiee" - Health: 500

- Speed: 80%

Weapons:

- Bowcaster

- Detpacks

Equipment:

- Big MedPac

- Ammunition Generator

Abilities:

- Heavy Melee Combatant

- Berserker Rage

- Triggerhappy

- Wallclinging

- Extra Heavy (Resists Push/Pull)

- Martial Arts Training

- Resistant to Melee attacks

 

"Tusken Raider" - Health: 300

- Speed: 110%

Weapons:

- Gaderffii

- Sniper Rifle

Equipment:

- Ammunition Generator

- Shield Regenerator

- Big Medpac

Abilities:

- LifeLeech (Healed by damaging others)

- Savage Fury

- Resistant to Melee attacks

- Martial Arts Training

 

"Noghri Warrior"

- Health: 200

- Speed: 130%

Weapons:

- Twin Daggers

Equipment:

- Medpac

Abilities:

- Natural Camouflage

- Battle Senses

- Thermal Vision

- Wallclinging

- Natural Leaping Ability

- Martial Arts Training

 

"Yuuzhan Vong" - Health: 300

- Speed: 120%

Weapon: - Amphistaff

Equipment:

- Organic Armor (Lightsaber Resistant)

Abilities:

- Total Force Immunity

- Regeneration (Heals over time)

- Resistant to Melee attacks

- Martial Arts Training

 

"Gungan" - Health/Shields: (200/100)

Weapon: - DEMP 2

Equipment:

- Ammunition Generator

- Shield Regenerator

- Medpac

Abilities:

- Heightened jumping ability

- Cartilaginous Skeleton (Resistant to explosives)

- Resistant to fall damage

- Basic Hand-to-Hand Combat Training

 

DROIDS

 

"Battle Droid" - Health/Shields: (75/150)

Weapons:

- Blaster

- Rocket Launcher

Equipment:

- Unlimited Ammo

- Internal Radar

- Shield Regenerator

Abilities:

- Troop Leader (Squad of Three)

- Force-Immune

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to Fire

 

"Super Battle Droid"

- Health/Shields: (75/300)

- Speed: 70%

Weapons:

- Laser Cannon Gauntlet

- Rocket Pack

Equipment:

- Internal Radar

- Unlimited Ammo

- Ammunition Generator

- Shield Regenerator

Abilities:

- Force-Immune

- Triggercrazy

- Extra Heavy (Resists Push/Pull)

- Resistant to fall damage

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to own blasters

- Immune to Fire

 

"Droideka" - Health/Shields: (150/500)

Weapons:

- Twin Blasters

Equipment:

- Internal Radar

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Automated Nano-Repair

- Immune to fall damage

- Immune to Fire

- Immune to own blasters

 

"Assassin Droid" - Health/Shields: (100/100)

- Speed: 90%

Weapons:

- Pistol

- Disruptor

- Repeater

Equipment:

- Internal Radar

- Cloaking device

- Unlimited Ammo

- Shield Regenerator

Abilities:

- Force-Immune

- Resistant to Melee attacks

- Martial Arts Training

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

"DarkTrooper" - Health/Shields: (100/350)

- Speed: 50%

Weapons:

- Pistol

- Concussion Rifle

- Rocket Launcher

Equipment:

- Internal Radar

- Unlimited Ammunition

- Shield Regenerator

- Cortosis Armor (Lightsaber/Explosives Resistant)

Abilities:

- Basic Hand-to-Hand Combat Training

- Extra Heavy (Resists Push/Pull)

- Resistant to Melee attacks

- Resistant to fall damage

- Automated Nano-Repair

- Immune to Fire

 

 

LIGHTSABERS:

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- Seven Forms of Lightsaber Combat:

(originally developed by David West Reynolds)

Form I: (Yellow Stance)

- Level 2 Saber Offense Required

 

Form II: (White Stance)

- Dual Lightsaber wielder primary stance

- Level 4 Saber Offense Required

 

Form III: (Blue Stance)

- Level 1 Saber Offense Required

 

Form IV: (Green Stance)

- Level 4 Saber Offense Required

 

Form V: (Red Stance)

- Level 3 Saber Offense Required

 

Form VI: (Purple Stance)

- Level 4 Saber Offense Required

 

Form VII: (Gold Stance)

- Saberstaff wielder primary stance

- Level 4 Saber Offense Required

 

- Powered by Tchouky's Advanced RGB Sabers (toggleable)

- Dualblade lightsabers can be split in half or destroyed

- Dual lightsaber wielder's 2nd saber may be destroyed

- Lightsabers damage now lethal

- Recharge force at twice the normal rate with saber holstered

- Jedi will now try to block sniper shots with their saber before trying to dodge

- 16 different lightsaber blade types available

- Certain special moves can now be performed on cue:

- Backstabs/Backsweeps: crouch + back + attack

- Force Impale/Slash: pull followed by attack

Dual Lightsabers:

- Dual Side Attack: crouch + left + attack

- Dual Front/Read Attack: crouch + right + attack

Red or Staff Stance (kicks):

- Split kick: crouch + right + alt attack

- Spinning roundhouse kick: crouch + back + alt attack

- Hilt Bash: crouch + forward + alt attack

 

 

GADGETS AND ABILITIES:

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Cloaking: (Same key as Mindtrick, or select as item and press "Use" to toggle)

- Allows one to become invisible for a short period of time

- Cannot be seen with Force Seeing

- Missiles lose lock on cloaked mercs

- Invisible to sentry guns

- Can attack while cloaked

 

Camouflage: (Stand still for 3 seconds to disappear)

- Unlimited duration

- Moving while crouched maintains camouflage

- Remain hidden unless moving quickly or attacking

 

Optic Radar: (Same key as ForceSense, use like force power)

- Goggles send and receive radar waves

- Can see moving, non-cloaked entities, even through walls

- Can see mindtricking Jedi/Sith

 

Thermal Vision: (Same key as ForceSense, use like force power)

- Goggles attuned to pick up body heat

- Can see mindtricking Jedi/Sith

- Can see cloakers

 

Flame Gauntlet: (Same key as ForceLightning, use like force power)

- Flamethrower mounted on the Merc's left forearm

- Does constant damage to all engulfed targets

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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