About This File
Author: Azymn
Overview:
--------------------------------------------
- Level 4 Force powers available, along with 5 new force ranks
- New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper
- Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types
- New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others
- Includes Tchouky Model Scaling and customizable config files for bot classes
- Admin commands provided courtesy of cHoSeN-oNe and Mars
- See http://forcemod.aotctc.com for more details.
--------------------------------------------
New Class System:
---------------------------
Jedi:
"True Jedi" - All Level 4 Lightside Powers Available
"Shadow Jedi" - Max Level 3 Lightside Powers
- Max Level 2 DarkSide Powers
Sith:
"Dark Sith" - All Level 4 Darkside Powers Available
"Noble Sith" - Max Level 3 Darkside Powers
- Max Level 2 Lightside Powers
Mercs:
"Scout"
Weapons:
- Pistol
- Disruptor
- Thermal Detonators
Equipment:
- Cloaking Module
- Optic Radar
- Bacta Tank
- Shield Regenerator
Abilities:
- Regenerate Powercell Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Move w/ sniper rifle
- Resistance to other sniper fire
- Chance to hit Jedi with ForceSeeing on
"Bounty Hunter"
Weapons:
- Dual Pistols
- Flamethrower
Equipment:
- Jetpack
- Shield Regenerator
Abilities:
- Regenerate Blaster/Pistol Ammo
- Max Soft Shields: 150
- Runs 15% slower
"Heavy Soldier"
Weapons:
- Pistol
- Rocket Launcher
- Heavy Repeater
Equipment:
- Jetpack
- Optic Radar
- Shield Regenerator
Abilities:
- Regenerate Metallic Bolt Ammo
- Max Soft Shields: 180
- Multiple Sentry capable
"Hot Shot"
Weapons:
- Pistol
- Blaster
Equipment:
- Shield Regenerator
Abilities:
- Regenerate Blaster Ammo
- Max Soft Shields: 120
- Runs 10% faster
- Chance to avoid damage on any non-saber attack
- Chance to do critical strike (double damage) with energy weapons
"Trooper"
Weapons:
- Pistol
- Blasters
Equipment:
- Shield Regenerator
Abilities:
- Unlimited Ammo for Energy Weapons
- Max Soft Shields: 140
Lightsabers:
---------------------------
- Jedi/Sith can wield dualbladed sabers without cheats
- Jedi/Sith can wield two lightsabers simultaneously
- Unique lightsaber hilt models can be selected through menus
- Singleblade users can choose to use two additional one-handed stances (Green and Purple)
- Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)
- Backstabs and BackSlashes can be performed on cue: crouch + back + attack
- Dualblade lightsabers can be split in half or destroyed
- Dual lightsaber carrier's 2nd saber may be destroyed
- Capable of destroying handheld weapons
- Can specialize in certain type of lightsaber (Pure Lightsaber User)
- Pure Lightsaber Users (No guns) can now:
- Block all incoming projectiles if attacker is in crosshairs
- Block Lightning and Drain attacks if attacker is in crosshairs
- Does 50% more damage with lightsaber
- 25% reduction from explosive splash damage
- Runs 10% faster with saber holstered
- Jedi will now try to block sniper shots with their saber before trying to dodge
- Multiple lightsaber blade types available
- Saber styles now selectable based on saber attack level.
- Eliminated blocking from behind
Gadgets:
---------------------------
Cloaking: - Allows Merc to become invisible for a short period of time
- Cannot be seen with Force Seeing
- Missiles lose lock on cloaked mercs
- Invisible to sentry guns
- Can attack while cloaked
Optic Radar: - Goggles send and receive radar waves
- Can see moving entities, even through walls
- Can see mindtricking Jedi in motion
Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm
- Does constant damage to all engulfed targets
- Intense heat bypasses shields and damages tissue directly
Shield Charging:- Regenerate shields by drawing power from the battery fuel cells
AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells
Jetpack: - Must hold jump while airborne to activate jetpack thrust
- Jetpack can be destroyed
- Jetpack sound may be turned off clientside
- Single, Dual, and Triple Exhaust types available
- Powered by battery fuel cells
- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)
- Toggle fuel usage
- Toggle whether flag carrier can use jetpack
Mobile Battery: - Serves as a power source for:
- Cloaking Module
- Optic Radar Goggles
- Flame Gauntlet
- Ammo Recharger
- Shield Regenerator
- Jetpack
- Charges over time
- Resistant to Drain attacks
Grapple:
- Utilizes Tercero's grapple model
- Now bindable to a button
- More realistic physics
- Retract grapple by holding jump, lengthen grapple by pressing duck
- Grapple line FX improved
Miscellaneous:
- Disruptor fire can dismember target
- Tazer now deactivates ForcePowers, reduces shields by %50
- Rolling and Wall-Flipping extended to gun wielders
- Falling damage increased for Mercs
- Merc Blaster Ammo maximum increased to 500
- Rockets do not lose lock from a Push or Pull
- Respawned weapons may be picked up as ammo
Force Powers:
---------------------------
- Players can combine Light and Dark Force powers.
- Five new force ranks:
Sith Apprentice: 150 Force Points
Sith Lord: 200 Force Points
Jedi Lord: 250 Force Points
Ancient Master: 350 Force Points
One with the Force: 500 Force Points
Heal: - Heals over time now, instead of instantly.
Level 1:- Heals 10 points of damage.
Level 2:- Heals 20 points of damage.
Level 3:- Heals 35 points of damage.
Level 4:- Heals 45 points of damage.
- Regenerates 1 hitpoint every 2 seconds.
Jump: Level 3:- Jump 8x normal height.
- Reduced force cost
- Falling damage reduced to 1/2.
Level 4:- Jump 16x normal height.
- Reduced force cost
- Falling damage reduced to 1/4.
Speed: - Short, powerful burst of speed for 2 seconds
- ForceSpeed costs reduced from 50 to 30
Level 1:- Sprint at 1.5x normal speed
Level 2:- Sprint at 2.5x normal speed
Level 3:- Sprint at 5x normal speed
Level 4:- Sprint at 10x normal speed
- Normal running speed is increased 10%.
Push:
Level 4:- Increased push strength over level 3.
- Knockdown range increased by 50%.
- Greater push resistance.
- Chance to break saberlock increased.
Pull:
Level 4:- Increased pull strength over level 3.
- Pulldown range increased by 50%.
- Greater pull resistance.
MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.
(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]
Level 3:- Can attack while cloaked - each attack costs force points.
Level 4:- Can attack while cloaked - attacking cost reduced
- Duration increased to 40 seconds.
Grip: - Can turn off red grip hand extension
Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)
- Grip range increased to 2x normal.
- Damage per second doubled.
Lightning:
Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.
- Range increased by 10%.
- Fresh corpses now shockable on Level 4.
Dark Rage: - Run speed is 150% of normal speed.
- Increased lightsaber damage done by 25%.
Level 4:- Increased lightsaber damage done by 50%.
- Run speed further increased to 200% normal speed.
- Duration of 40 seconds.
Protect:Level 4:- Consumes force only when hit.
- Regenerates shields at a rate of 1 point every 4 seconds.
Absorb: - Force maintenance costs are like v1.02 levels [Artifex]
Level 4:- Absorbs 25% more force than level 3.
- Absorbs and converts 25% of weapon damage into force.
TeamHeal:
Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.
- Regenerate 1 health every 3 seconds.
TeamForce:
Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.
- Regenerate 3 additional force points per second.
Drain: - Drainer takes damage from a missed attack
Level 4:- Drains ~20% more than level 3 drain.
- Drains ammo from any energy weapons in use.
Seeing:
Level 4:- Cost 50% less to activate.
- Duration increased 40 seconds.
- Automatically dodge sniper shots without ForceSeeing on
(even while jumping or using force powers)
SaberAttack:
Level 4:- Damage increased by 15% for all stances
- All stances available for dualblade or dualsaber users if f_skillMode is on
SaberDefend:
Level 4:- Blocking ratios increased by 50% for all stances.
- Increased chance of blocking lightning/drain attacks if pure saber user
- Quicker projectile blocking rate.
SaberThrow:
Level 4:- Saber throw distance increased 25%.
- Saber throw speed nearly doubled.
- Saber can spend more time airborne.
- Saber will never fall to the ground when blocked.
Other Features:
---------------------------
Tchouky Model Scaling:
- Scale speed of models based on size (bigger == faster OR vice versa)
- Scale damage reduction based on size:
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™