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ForceMod II - The Mercs Strike Back (JK2)

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About This File

Author: Azymn

 

 

Overview:

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- Level 4 Force powers available, along with 5 new force ranks

- New Jedi VS Merc mode: Choose to play as True Jedi, Shadow Jedi, Dark Sith, Noble Sith, Scout, Bounty Hunter, Heavy Soldier, HotShot, or Trooper

- Enhanced lightsaber combat with dualblades and twin sabers and customizable blade types

- New Merc gadgets including jetpack, cloaking, dual pistols, and flame gauntlet, among others

- Includes Tchouky Model Scaling and customizable config files for bot classes

- Admin commands provided courtesy of cHoSeN-oNe and Mars

- See http://forcemod.aotctc.com for more details.

 

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New Class System:

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Jedi:

"True Jedi" - All Level 4 Lightside Powers Available

"Shadow Jedi" - Max Level 3 Lightside Powers

- Max Level 2 DarkSide Powers

 

Sith:

"Dark Sith" - All Level 4 Darkside Powers Available

"Noble Sith" - Max Level 3 Darkside Powers

- Max Level 2 Lightside Powers

 

Mercs:

"Scout"

Weapons:

- Pistol

- Disruptor

- Thermal Detonators

Equipment:

- Cloaking Module

- Optic Radar

- Bacta Tank

- Shield Regenerator

Abilities:

- Regenerate Powercell Ammo

- Max Soft Shields: 120

- Runs 10% faster

- Move w/ sniper rifle

- Resistance to other sniper fire

- Chance to hit Jedi with ForceSeeing on

 

"Bounty Hunter"

Weapons:

- Dual Pistols

- Flamethrower

Equipment:

- Jetpack

- Shield Regenerator

Abilities:

- Regenerate Blaster/Pistol Ammo

- Max Soft Shields: 150

- Runs 15% slower

 

"Heavy Soldier"

Weapons:

- Pistol

- Rocket Launcher

- Heavy Repeater

Equipment:

- Jetpack

- Optic Radar

- Shield Regenerator

Abilities:

- Regenerate Metallic Bolt Ammo

- Max Soft Shields: 180

- Multiple Sentry capable

 

"Hot Shot"

Weapons:

- Pistol

- Blaster

Equipment:

- Shield Regenerator

Abilities:

- Regenerate Blaster Ammo

- Max Soft Shields: 120

- Runs 10% faster

- Chance to avoid damage on any non-saber attack

- Chance to do critical strike (double damage) with energy weapons

 

"Trooper"

Weapons:

- Pistol

- Blasters

Equipment:

- Shield Regenerator

Abilities:

- Unlimited Ammo for Energy Weapons

- Max Soft Shields: 140

 

Lightsabers:

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- Jedi/Sith can wield dualbladed sabers without cheats

- Jedi/Sith can wield two lightsabers simultaneously

- Unique lightsaber hilt models can be selected through menus

- Singleblade users can choose to use two additional one-handed stances (Green and Purple)

- Can lock lightsaber types throughout match (i.e. If dualblade chosen, must use dualblade til respawn)

- Backstabs and BackSlashes can be performed on cue: crouch + back + attack

- Dualblade lightsabers can be split in half or destroyed

- Dual lightsaber carrier's 2nd saber may be destroyed

- Capable of destroying handheld weapons

- Can specialize in certain type of lightsaber (Pure Lightsaber User)

- Pure Lightsaber Users (No guns) can now:

- Block all incoming projectiles if attacker is in crosshairs

- Block Lightning and Drain attacks if attacker is in crosshairs

- Does 50% more damage with lightsaber

- 25% reduction from explosive splash damage

- Runs 10% faster with saber holstered

- Jedi will now try to block sniper shots with their saber before trying to dodge

- Multiple lightsaber blade types available

- Saber styles now selectable based on saber attack level.

- Eliminated blocking from behind

 

 

Gadgets:

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Cloaking: - Allows Merc to become invisible for a short period of time

- Cannot be seen with Force Seeing

- Missiles lose lock on cloaked mercs

- Invisible to sentry guns

- Can attack while cloaked

 

Optic Radar: - Goggles send and receive radar waves

- Can see moving entities, even through walls

- Can see mindtricking Jedi in motion

 

Flame Gauntlet: - Flamethrower mounted on the Merc's left forearm

- Does constant damage to all engulfed targets

- Intense heat bypasses shields and damages tissue directly

 

Shield Charging:- Regenerate shields by drawing power from the battery fuel cells

 

AmmoCell Regen: - Replenishes weapon ammunition via the battery fuel cells

 

Jetpack: - Must hold jump while airborne to activate jetpack thrust

- Jetpack can be destroyed

- Jetpack sound may be turned off clientside

- Single, Dual, and Triple Exhaust types available

- Powered by battery fuel cells

- Restrictions on use (Fetts, Mercs, Non-Saber wielders, Everyone...)

- Toggle fuel usage

- Toggle whether flag carrier can use jetpack

 

Mobile Battery: - Serves as a power source for:

- Cloaking Module

- Optic Radar Goggles

- Flame Gauntlet

- Ammo Recharger

- Shield Regenerator

- Jetpack

- Charges over time

- Resistant to Drain attacks

 

Grapple:

- Utilizes Tercero's grapple model

- Now bindable to a button

- More realistic physics

- Retract grapple by holding jump, lengthen grapple by pressing duck

- Grapple line FX improved

 

Miscellaneous:

- Disruptor fire can dismember target

- Tazer now deactivates ForcePowers, reduces shields by %50

- Rolling and Wall-Flipping extended to gun wielders

- Falling damage increased for Mercs

- Merc Blaster Ammo maximum increased to 500

- Rockets do not lose lock from a Push or Pull

- Respawned weapons may be picked up as ammo

 

Force Powers:

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- Players can combine Light and Dark Force powers.

- Five new force ranks:

Sith Apprentice: 150 Force Points

Sith Lord: 200 Force Points

Jedi Lord: 250 Force Points

Ancient Master: 350 Force Points

One with the Force: 500 Force Points

 

Heal: - Heals over time now, instead of instantly.

Level 1:- Heals 10 points of damage.

Level 2:- Heals 20 points of damage.

Level 3:- Heals 35 points of damage.

Level 4:- Heals 45 points of damage.

- Regenerates 1 hitpoint every 2 seconds.

 

Jump: Level 3:- Jump 8x normal height.

- Reduced force cost

- Falling damage reduced to 1/2.

Level 4:- Jump 16x normal height.

- Reduced force cost

- Falling damage reduced to 1/4.

 

Speed: - Short, powerful burst of speed for 2 seconds

- ForceSpeed costs reduced from 50 to 30

Level 1:- Sprint at 1.5x normal speed

Level 2:- Sprint at 2.5x normal speed

Level 3:- Sprint at 5x normal speed

Level 4:- Sprint at 10x normal speed

- Normal running speed is increased 10%.

 

Push:

Level 4:- Increased push strength over level 3.

- Knockdown range increased by 50%.

- Greater push resistance.

- Chance to break saberlock increased.

Pull:

Level 4:- Increased pull strength over level 3.

- Pulldown range increased by 50%.

- Greater pull resistance.

 

MindTrick: - Now Force Seeing will only reveal invisible jedi of equal or lesser rank.

(i.e. If a Jedi has cast level 2 mindtrick, it requires at least level 2 Force Seeing to reveal him) [Artifex]

Level 3:- Can attack while cloaked - each attack costs force points.

Level 4:- Can attack while cloaked - attacking cost reduced

- Duration increased to 40 seconds.

 

Grip: - Can turn off red grip hand extension

Level 4:- Can move around at 80% normal speed while gripping. (Normally %40)

- Grip range increased to 2x normal.

- Damage per second doubled.

 

Lightning:

Level 4:- Lightning mastery - other lightning attacks are absorbed by force power.

- Range increased by 10%.

- Fresh corpses now shockable on Level 4.

 

Dark Rage: - Run speed is 150% of normal speed.

- Increased lightsaber damage done by 25%.

Level 4:- Increased lightsaber damage done by 50%.

- Run speed further increased to 200% normal speed.

- Duration of 40 seconds.

 

Protect:Level 4:- Consumes force only when hit.

- Regenerates shields at a rate of 1 point every 4 seconds.

 

Absorb: - Force maintenance costs are like v1.02 levels [Artifex]

Level 4:- Absorbs 25% more force than level 3.

- Absorbs and converts 25% of weapon damage into force.

 

TeamHeal:

Level 4:- Heal 1, 2, or 3 teammates for 65, 45, or 33 hitpoints.

- Regenerate 1 health every 3 seconds.

 

TeamForce:

Level 4:- Restore 1, 2, or 3 teammates with 65, 45, or 33 force points.

- Regenerate 3 additional force points per second.

 

Drain: - Drainer takes damage from a missed attack

Level 4:- Drains ~20% more than level 3 drain.

- Drains ammo from any energy weapons in use.

 

Seeing:

Level 4:- Cost 50% less to activate.

- Duration increased 40 seconds.

- Automatically dodge sniper shots without ForceSeeing on

(even while jumping or using force powers)

 

SaberAttack:

Level 4:- Damage increased by 15% for all stances

- All stances available for dualblade or dualsaber users if f_skillMode is on

 

SaberDefend:

Level 4:- Blocking ratios increased by 50% for all stances.

- Increased chance of blocking lightning/drain attacks if pure saber user

- Quicker projectile blocking rate.

 

SaberThrow:

Level 4:- Saber throw distance increased 25%.

- Saber throw speed nearly doubled.

- Saber can spend more time airborne.

- Saber will never fall to the ground when blocked.

 

 

Other Features:

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Tchouky Model Scaling:

- Scale speed of models based on size (bigger == faster OR vice versa)

- Scale damage reduction based on size:

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


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