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Jedi Academy Outcast Enhanced: Unofficial Patch 1.2.6

   (1 review)

33 Screenshots

About This File

Hello and welcome to something that's taken me over a year to complete.

Welcome to Jedi Academy: Outcast: Unofficial Patch.

What's in this mod/patch?:

Extensive bug fixes, improvements, and features for the original Jedi Academy - Outcast mod (as well as some bugs that I found in OpenJK and JAEnhanced that are fixed here). Also contains full menu support for inventory items found in the original Jedi Outcast game. It's fair to say that there are now only a handful of bugs left that I couldn't solve. This mod runs on the base provided for JAEnhanced, so all features from that mod are included in this.

For a full list of bugs fixed, check the changelists found within. But here are some major ones:

  • All cutscenes fixed
  • Galak_Mech fixed
  • Missing sounds for Mark1, Minemonster restored
  • Restored Bryar Pistol as the secondary used in Outcast's campaign
  • Restored zero gravity event in doom_shields (thanks Linken)
  • Fixed yavin_swamp map weather, textures, environment
  • NPC alt-fire restored
  • Lady Luck's turret and doom_detention's turret fixed
  • ns_hideout turrets move on rails again (1.2.0)
  • Prisoners wear correct outfit in artus_detention and artus_topside
  • All inventory items restored, with bind-able configurations in the menu (1.1.0)
  • Various bugged NPC scripts, behaviors, and more fixed
  • Bugged lightsaber that occurs in yavin_canyon fixed.
  • Restored Jedi Outcast's demo level weather

Some additional features have been added. These include:

  • imperials, impworkers, stormpilots use their original pistol from Jedi Outcast
  • Boss battle music, and additional NPCs, for ns_starpad's showdown with Reelo.
  • cairn_dock1 contains some additional NPCs to enforce a stealth run.
  • Allied NPCs no longer injure each other (SWGL feature)
  • Fast stance bug that afflicts JAEnhanced fixed
  • Some modifications made to Jedi Academy campaign (optional)
  • Support for Infinity Blade's Mercenary Kyle model in Jedi Academy (optional)
  • Other optional features, like different models, behaviors, etc.

To install, the following are required and to be installed in the listed order:

  1. Jedi Academy
  2. Jedi Academy Enhanced
  3. Jedi Outcast files (MUST BE ACQUIRED BY PURCHASING OUTCAST, I WILL NOT PROVIDE THESE)
  4. Jedi Academy - Outcast (original mod)
  5. All files in this mod download

It is highly recommended you do a CLEAN install of these mods. That means no additional mods present in your game folders at time of install. Once that is done, and you are sure the game runs fine, then you can start adding back in mods, to see if they are compatible.

This mod runs the same way as Jedi Academy Enhanced: you must start Jedi Academy by clicking on the ja_enhanced.x86.exe that comes with this mod. Create a shortcut for it so you don't have to look in Gamedata every time to run it.

Check the readme for each mod for any help you may require. This mod's essential readme is in the main folder.
If there is anything you think is not right and not covered by the list of known bugs, please reach out to me in DM on here and I will patch it when able.

This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.2.6

Released

I forgot to include the file necessary to play the boss battle music for ns_starpad. Also, some optional features have been changed, with one new addition: Academy Reborn_Dual NPCs now (correctly, depending on your POV) use the reborn_new sabers, rather than the reborn sabers. This small difference caused them to use the shorter version of the red lightsaber in the base game. I never noticed till recently, but I found the change to reborn_new much better.


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Maksman

  

A must for those who want to play JK2 from start to finish in JA.

RebornKyle likes this
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