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Jedi Academy IK Animation Rig - Blender 2.93 1.1

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About This File

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An Inverse Kinematics rig for creating Jedi Academy animations within Blender.
For Blender versions 2.93 and up. 

Included in the .blend file is a guide on how to navigate the rig itself, and how to export using the rig.

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Inspired by the CAT Rig created for 3DS Max, I created this project as a means to both continue
animating once I lost access to 3DS Max, and be able to use tools I was a bit more familiar with.
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This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.


What's New in Version 1.1

Released

Update v1.1

- Added face rigging

- Fixed rotation of the 'head_target' control not rotating the head

Kitsu-NeshKaa, mjt, Srethem and 3 others like this

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Recommended Comments

Kitsu-NeshKaa

Posted

fingers on both hands are connected and because of this, it is impossible to control fingers of only one hand

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