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Character HD Textures Pack

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About This File

AI-upscaled x2 textures for default game characters.

The pack includes textures for: Alora, Alora2, Boba Fett, Chewbacca, Cultist, Imperial, Jedi, JediTrainer, Kyle, Luke, MutantRancor, R2D2, R5D2, Rancor, Reborn, Reborn New, Reborn Twin, Rocket Trooper, Rodian, Rosh Penin, Snowtrooper, Stormtrooper, Tavion New.

How to install: copy pk3 file to the GameData/Base directory.

Note: Textures for jedi take about 3/4 size of the archive, because or transparency for single player character customization.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

DarthValeria likes this

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The problem here is that it's AI upscaled, so allot of detail is lost because it's being done by what the AI sees and not what SOMEONE sees, therefore some grit and dirt on female Jaden's boots and the poors on Rosh's face are less detailed/less apparent now. It's okay to use AI, but next time try modifying the textures to keep that original look. So much is lost with only using AI, and that can be seen with the Scarface AI upscale mod and the HL2 AI upscale mod.

GamerRedNeck likes this
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5 hours ago, JC Denton of UNATCO said:

The problem here is that it's AI upscaled, so allot of detail is lost because it's being done by what the AI sees and not what SOMEONE sees, therefore some grit and dirt on female Jaden's boots and the poors on Rosh's face are less detailed/less apparent now. It's okay to use AI, but next time try modifying the textures to keep that original look. So much is lost with only using AI, and that can be seen with the Scarface AI upscale mod and the HL2 AI upscale mod.

Not sure what exactly do you mean. Either removed jpeg artifacts which make all faces look spotted, like they have some problems with blood, or, probably, it's about specularity. Yes, they used raw photos to make textures in q3, and neural net was trained with PBR textures, so it's using albedo map with removed specularity data to add details on upscaled texture. And yes, skin poors aren't so noticeable, because they're not highlighted on texture. But they're still in place after upsamplng. Even more then on original texture.

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I haven't played this in like 10 years! I am having a little problem, the character textures seem to have 'shimmering' effect. I am running rend2, PBR, and the Character HD Textures Pack. Anyone know if i need to tweak a setting or something?

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