About This File
OpenJO is the Jedi Knight 2: Jedi Outcast version of OpenJK. All of the below is copied from the OpenJK page, but it all applies. Installation instructions should still apply to JK2, with different folder names for the games. This is for single player only. For multiplayer, please see JK2MV.
OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay.
Our aims are to:
- Improve the stability of the engine by fixing bugs and improving performance.
- Provide a clean base from which new JO and JA code modifications can be made.
- Make available this engine to more operating systems. To date, we have releases on Windows, Linux and macOS.
If you need help, the JKHub sub-forum is a better place for support queries, discussions, and feature requests.
License
OpenJK is licensed under GPLv2 as free software. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt.
Installation for Windows
To install OpenJK, you will first need Jedi Academy installed. If you don't already own the game you can buy it from online stores such as Steam or GOG.
Video instructions for installing OpenJK on Windows for Jedi Academy, by @Futuza:
Installing and running OpenJK on Windows:
- Download OpenJK for Windows above.
- Extract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData.
- Download and install Visual C++ Redistributable 2015 found here. You'll need the x86 version, unless it still gives an error, then try the x64 version as well.
- Run openjk.x86.exe.
- [Optional] Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop.
If downloading from the builds page for the latest build, the Windows download looks like this:
Installing OpenJK on Linux
If you do not have a windows partition and need to download the game base.
- Download and Install SteamCMD SteamCMD .
- Set the download path using steamCMD, force_install_dir .
- Using SteamCMD Set the platform to windows to download any windows game on steam. @sSteamCmdForcePlatformType "windows"
- Using SteamCMD download the game, app_update 6020.
- Download OpenJK for Linux above.
- Extract the contents of the file into the Jedi Academy GameData/ folder. For Steam users, this will be in <Steam Folder>/steamapps/common/Jedi Academy/GameData.
If downloading from the builds page the Linux download looks like this (currently outdated, download from us above
Installing OpenJK on macOS
Follow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2.
The Mac download looks like this (very outdated, download above or in the tutorial page):
For Developers
Building OpenJK
Contributing to OpenJK
- Fork the project on GitHub
- Create a new branch and make your changes
- Send a pull request to upstream (JACoders/OpenJK)
Using OpenJK as a base for a new mod
- Fork the project on GitHub
- Change the GAMEVERSION define in codemp/game/g_local.h from "OpenJK" to your project name
- If you make a nice change, please consider back-porting to upstream via pull request as described above. This is so everyone benefits without having to reinvent the wheel for every project.
Maintainers (in alphabetical order)
- Ensiform
- Razish
- Xycaleth
Significant contributors (in alphabetical order)
- eezstreet
- exidl
- ImperatorPrime
- mrwonko
- redsaurus
- Scooper
- Sil
- smcv
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.