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Galen Marek / Starkiller Pack with backhand Animations (JA) 1.1

   (8 reviews)

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About This File

Galen Marek / Starkiller Pack with backhand Animations FOR JEDI ACADEMY

==========================================================================================

 

IMPORTANT: This pack was put together for SP only (there is no MP support).

 

I am a HUGE fan of Galen Marek/Starkiller. Althought I don’t like the game (barely got to the first half of the original Raxus mission), I love the story. I looked for related mods and found several good mods here and there, with each one having good stuff but not everything in a single mod.

 

Based on what I found, I wanted to improve the already great mods by Dark_Apprentice and Seven and get everything together using the great backhand animations from katanamaru and AshuraDX Starkiller saber hilts, so I decided to learn a little bit about mods and came up with this small pack with the best of the Starkiller mods so far.

 

I came up with this mod that contains:

  • The models/Skins I like the best from Dark_Appentice’s Starkiller "Galen Marek" Outfit Pack for JKA 2.0 (with some fixes/tweaks).
  • Seven's Galen Marek Jedi Adventure Robes 2.0 Mod (with some fixes/tweaks for SP), Single backhand animation and sounds.
  • Katanamaru’s Backhand Styles 1.1 mod (Dual and Single backhand animations).
  • AshuraDX Starkiller's Lightsaber AshuraDX (1.0) (rotated for backhand use and .sab file slightly modified so it doesn't conflicts with the original mod).

Thanks to them for their support and permissions to get this complied.

 

The Basics:

The pack contains the following models available from the SP Menu selection.

  • Galen Arena outfit (Dark_Apprentice)
  • Galen Armor outfit (Dark_Apprentice)
  • Galen Clone outfit (Dark_Apprentice)
  • Galen Dark Apprentice outfit (Dark_Apprentice)
  • Galen Industrial Explorer outfit (Dark_Apprentice)
  • Galen Jedi Adventure outfit (Seven)
  • Galen Raxus mission outfit (Dark_Apprentice)
  • Galen Tie Pilot outfit (Dark_Apprentice)
  • Galen Training outfit (Dark_Apprentice)

The models have the normal animations in order for them to work with cutscenes (custom animations don’t show or show as statues in the cutscenes).

preferences (will use whatever saber you have previously selected and use the default game animations).

 

NPCs:

Galen_Arena

Galen_Armor

Galen_Clone

Galen_Dark

Galen_Dark_Hooddown - same as above without hood (hood down)

Galen_Industrial

Galen_Jedi_Adv

Galen_Jedi_Adv_Hooddown - same as above without hood (hood down)

Galen_Raxus

Galen_Tie

Galen_Training

 

 

Single Backhand Animations (sbh):

There are two different “Single Backhand” version (sbh) available, one using Katanamaru’s backhand animations and another using the animations from Seven’s Galen_Jedi_adv mod (you can choose which one you want to install) via NPC. These models have all force powers set to 3 and a single saber using AshuraDX Starkiller saber hilt.

 

Either version have the same NPC name:

Galen_Arena_sbh

Galen_Armor_sbh

Galen_Clone _sbh

Galen_Dark_sbh

Galen_Dark_Hooddown_sbh

Galen_Industrial_sbh

Galen_Jedi_Adv_sbh

Galen_Jedi_Adv_Hooddown_sbh

Galen_Raxus_sbh

Galen_Tie_sbh

Galen_Training_sbh

 

 

Dual Backhand Animations (dbh):

Each model also has a “Dual Backhand” (dbh) version via NPC using Katanamaru’s backhand animations. These models have all force powers set to 3 and dual lightsaber sets.

 

Galen_Arena_dbh

Galen_Armor_dbh

Galen_Clone _dbh

Galen_Dark_dbh

Galen_Dark_Hooddown_dbh

Galen_Industrial_dbh

Galen_Jedi_Adv_dbh

Galen_Jedi_Adv_Hooddown_dbh

Galen_Raxus_dbh

Galen_Tie_dbh

Galen_Training_dbh

 

No Force (nf):

If you do not want to use force power settings in order to play and increase your force powers normally in the (SP) game, you can add “_nf” (without quotes) to the NPC name and they will use/keep whatever force powers you have acquired up to that moment (“no force” settings).

 

Normal animations, No lightsaber settings, No force settings:

Galen_Arena _nf

Galen_Armor_nf

Galen_Clone_nf

Galen_Dark_nf

Galen_Industrial_nf

Galen_Jedi_Adv_nf

Galen_Raxus_nf

Galen_Tie_nf

Galen_Training_nf

 

Single backhand saber and animation, no force settings:

Galen_Arena_sbh_nf

Galen_Armor_sbh_nf

Galen_Clone _sbh_nf

Galen_Dark_sbh_nf

Galen_Dark_Hooddown_sbh_nf

Galen_Industrial_sbh_nf

Galen_Jedi_Adv_sbh_nf

Galen_Jedi_Adv_Hooddown_sbh_nf

Galen_Raxus_sbh_nf

Galen_Tie_sbh_nf

Galen_Training_sbh

 

Dual backhand saber and animations, no force settings:

Galen_Arena_dbh_nf

Galen_Armor_dbh_nf

Galen_Clone _dbh_nf

Galen_Dark_dbh_nf

Galen_Dark_Hooddown_dbh_nf

Galen_Industrial_dbh_nf

Galen_Jedi_Adv_dbh_nf

Galen_Jedi_Adv_Hooddown_dbh_nf

Galen_Raxus_dbh_nf

Galen_Tie_dbh_nf

Galen_Training_dbh_nf

 

 

For example:

If you want to use the Raxus outfit using "normal” animations without altering the force powers, use “galen_raxus_nf” (without quotes).

If you want to use the Jedi Adv. outfit with “Single Backhand” animations without altering your force powers, use “galen_jedi_adv_sbh_nf” (without quotes).

If you want to use the Dark outfit without hood using “Dual backhand” animations without altering the force powers, use “galen_dark_hooddown_dbh_nf” (without quotes)

 

 

Install:

  1. Place the Galen_Marek_Backhand.pk3 in your base folder – contains the models and dual backhand animations.
  2. Choose either Galen_Marek_Backhand_Single_Seven.pk3 or Galen_Marek_Backhand_single_katanamaru.pk3 (please select only not both) and place it on your base folder – contains the NPCs for the single backhand animations.

Uninstall: remove the PK3s from your base folder.

 

Notes:

 

Both Single Backhand Animations have pros and cons, I like both.

  • Idle stance: Both look great. Seven’s animation looks more aggressive.
  • Run/Walk: Seven’s animation look funny when the lightsaber is on, if you turn off the lightsaber, run/walk works fine. Katanamaru’s animation works fine with the lightsaber on (close to TFU).
  • Fighting Animations: Both are great. I like the blaster shot block from Seven’s animation better, it looks more like in TFU, while in Katanamaru’s blaster shot block the arms are “too wide open”.

I've included both versions so you can choose the one you like the best.

 

Additional Notes:

  • I've only tested this in OpenJK.
  • As mentioned above, I didn't played TFU games, but I tried to set up the blade colors as close as TFU videos as possible. If you don't want to use the blade colors assigned, you can change them via console (or use packscape and modify the NPC files).
  • In addition, the pack contains:

  1. “Floating datapad” fixed for the Raxus outfit.
  2. Tweaked textures for the Tie Pilot Outfit. This is my favorite outfit from TFU but it looks “too flat” so I tweaked the textures a little bit to try and give it more “dimension”.

SPECIAL CREDITS:

Katanamaru – Starkiller's Lightsaber AshuraDX (1.0)

Seven – Galen Marek Jedi Adventure Robes 2.0

Dark_Apprentice – Starkiller "Galen Marek" Outfit Pack for JKA 2.0

AshuraDX – Starkiller's Lightsaber AshuraDX

 

THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

 

THE AUTHOR OF THIS FILE TAKES FULL RESPONSIBILITY FOR ITS CONTENTS AND ANY FILES THAT ARE DISPUTED WITH SUPPORTING EVIDENCE MAY BE TAKEN DOWN BY THE JKHUB STAFF. IF YOU ARE THE ORIGINAL AUTHOR OF THIS FILE OR HAVE CONTENT THAT BELONGS TO YOU INSIDE THIS FILE YOU MAY CONTACT US TO HAVE IT REMOVED.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 1.1

Released

  • Fixed the saber hilt saber name in the NPCs used with Seven's Single backhand animations.
Grillsen likes this

User Feedback

Recommended Comments



swegmaster

Posted

thats an awful lot of npcs, might as well take up npc slots in base jka, and the single backhand animations are not seven's, they're from movie duels 2, he simply included them for realism

Seven likes this
The Punisher

Posted

thats an awful lot of npcs, might as well take up npc slots in base jka, and the single backhand animations are not seven's, they're from movie duels 2, he simply included them for realism

 

Yeah, I only use about half of them (with OpenJK). I originally didn't had all the NPCs created but I decided to add as many as possible for these pack so people could choose whatever they like best. Is easier to remove whatever you don't need.

 

As for the backhand animations, I am not sure where they originally came from, I got them from Seven (I didn't knew they existed until he released his mod), so I credited him for it.

Seven

Posted

Yeah, I only use about half of them (with OpenJK). I originally didn't had all the NPCs created but I decided to add as many as possible for these pack so people could choose whatever they like best. Is easier to remove whatever you don't need.

 

As for the backhand animations, I am not sure where they originally came from, I got them from Seven (I didn't knew they existed until he released his mod), so I credited him for it.

Yeah they came from Movie Duels 2. I have no idea how to make animations.

Merek

Posted

It would be nice if somebody made Starkiller backhand animations for MP. Still, pretty sweet mod.

The Punisher

Posted

It would be nice if somebody made Starkiller backhand animations for MP. Still, pretty sweet mod.

 

Thanks! Glad you like it.

BenSolo

Posted

Amazing mod, I like to put Galen Marek (The Force Unleashed) against Rey (The Force Awakens) a lot. Truly epic.

Jaws123DRevenge

Posted

Do those saber effects come with the mod?

katanamaru

Posted

It would be nice if somebody made Starkiller backhand animations for MP. Still, pretty sweet mod.

I could see about getting them in MP, but they'd overwrite the dual and staff styles. That could, and likely would, lead to a whole bunch of conflicts with larger MP mods. 

 

Thanks for the feedback on some of the animations Punisher. I'm thinking of doing some minor updates to the styles.

The Punisher likes this
The Punisher

Posted

I could see about getting them in MP, but they'd overwrite the dual and staff styles. That could, and likely would, lead to a whole bunch of conflicts with larger MP mods.

 

Thanks for the feedback on some of the animations Punisher. I'm thinking of doing some minor updates to the styles.

Thanks a lot Katanamaru, that would be awesome!!!! Looking forward for any updates that makes your amazing mod even better.

LucyTheAlien

Posted

He has no mouth movement in cutscenes?

The Punisher

Posted

He has no mouth movement in cutscenes?

 

The heads are not rigged (eyes/mouth movement). I just added the animations to the models (and fixed some of the textures/shaders).

KyleRendar

Posted

Is there a way to get the animations to work with other npcs? 

Robert_Starsaver

Posted

When I try to extract the files from the .zip it says that it's empty. Is this some sort of glitch with the files, and if so, is there any way to fix this?

The Punisher

Posted

When I try to extract the files from the .zip it says that it's empty. Is this some sort of glitch with the files, and if so, is there any way to fix this?

 

 

Try WinRAR.

Robert_Starsaver likes this
Robert_Starsaver

Posted

 

 

Try WinRAR.

I did and it worked, but now I'm getting this error: "Ran out of space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer

The Punisher

Posted

I did and it worked, but now I'm getting this error: "Ran out of space for Ghoul2 Models. Adjust MiniHeapSize in SV_SpawnServer

 

Did you looked at the requirements?

 

 

 

OpenJK Required: Yes

 

Are you using OpenJK?

Robert_Starsaver

Posted

Did you looked at the requirements?

 

 

 

Are you using OpenJK?

Yes I am, it worked for a few minutes longer but I still get that error. I'm using the latest version of OpenJK too

The Punisher

Posted

Yes I am, it worked for a few minutes longer but I still get that error. I'm using the latest version of OpenJK too

 

If you are using OpenJK, I am not sure what the problem might be. I used this pack for a long time and never got an error. Maybe the combination with another mod? I am no longer using it as I have something better, so I can't help troubleshoot it.

Robert_Starsaver

Posted

If you are using OpenJK, I am not sure what the problem might be. I used this pack for a long time and never got an error. Maybe the combination with another mod? I am no longer using it as I have something better, so I can't help troubleshoot it.

The only other mods I'm currently using are Ulitmate Hilt Pack, Swtor Movie Blades, and Kotor Stances. Every other mod I removed from the base file

ReuahcsKire

Posted

Does this work with Evolution of combat 3?

Drybert

Posted

The backhand lightsaber doesn't work?

 

Kirin_2311

Posted

Hello. I need your help. Raxus, training, both jedi_adv, clone, arena and industrial makes game crush, when Galen blocks shots. How can I fix it? Or can you do it?


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