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About This File

This is a Blackhole Trooper, a black-suited Stormtrooper that can be close to invisible for a short period of time due to a cloaking device. It has an NPC, which has all the stats of a regular Stormtrooper, but they behave like a Saboteur. So basically, it's Stormtrooper+Saboteur cloaking device.

 

To spawn the NPC, type "npc spawn blackholetrooper".

 

Note: This is a reskin of the default Stormtrooper model, not any of the improved models. (I'm so sorry...)

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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It need a blackhole rifle! it shoot singularity and sucks the player! D:

i think is possible to make a weapon like that with coding.

Yeah... do it then.

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It need a blackhole rifle! it shoot singularity and sucks the player! D:

i think is possible to make a weapon like that with coding.

 

Haha, or the Hopwire Grenade that was seen in Half-Life 2: Episode 1, but subsequently removed.

 

 

 

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It need a blackhole rifle! it shoot singularity and sucks the player! D:

i think is possible to make a weapon like that with coding.

That is absolutely amazing.

 

Unfortunately, I'm not the best with weapon coding, especially when there isn't a weapon in the base game along those lines. I could look though.

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That is absolutely amazing.

 

Unfortunately, I'm not the best with weapon coding, especially when there isn't a weapon in the base game along those lines. I could look though.

 

well, basically you can follow my tutorial about adding an SP weapon, simply you need to do a rifle, instead of a blaster.

if you are good with efx and you can make a cool efx of a black hole for hit wall and flesh impact effect, should be really a nice weapon.

the only technical problem is for add the suck function, but you can do with an inverse knockback (a knockback with negative value) applied on the victims on cg_weapons when you set the efx of hitting players or the hitting wall efx.  i applyied with success a negative knockback for a black hole force power attack with a customized version of force repulse for my mod. enemy are pulled to the players when you cast the shockwave force power. totally fun! :D

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Haha, or the Hopwire Grenade that was seen in Half-Life 2: Episode 1, but subsequently removed.

 

 

 

make these grenade with a thermal code hacked should be really amazing!!! D:

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