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About This File

Now, first off, I will say I don't mind the color brown. There are times when brown is nice. Brown hair and eyes can be good, I can't deny the beauty that is chocolate, and it sure would be strange if the bark of a tree were neon blue rather than brown. But sometimes, I feel there is too much brown in a design for it's own good. For example, the Human Mercenaries of Jedi Academy. Everything they wear is brown. Brown coat, brown shirt, brown pants, brown mask, and even their goggles and bandages have a tint of brown in them. So I decided, "I should change the colors up a bit". So I did, but also discovered that the Human Mercenary and Lannik Racto share the same model. (Well, except Racto has a different head) So I also took the textures of Racto and modified them to my liking, and applied it to the Mercenary.

 

So yes, colors on the Human Mercenary are now more varied. They now have silver goggles with red eyepieces, and dark blue pants similar to that of jeans, because I guess people wear jeans in Star Wars now. Wonderful. They also have more of a gray coloring to their...Well, I'm honestly not sure what they are. The sort of armor-looking thing they have on their chest. I don't know if it's armor, actually. What is that?

http://i.imgur.com/vsyVucE.png

Racto design dissection aside, this skin replaces the default Human Mercenary.

That's all I have to say, and I should really stop rambling about such a small mod, so that's the end of this description.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Well, I like it! If only the flap shader worked :(

I'm not entirely sure what the flap shader is, but that might be my graphics settings. I don't have it turned up all the way, I have Color Depth at 16-bit rather than 32-bit. Maybe I should start turning them up to maximum for the screenshots.

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I'm not entirely sure what the flap shader is, but that might be my graphics settings. I don't have it turned up all the way, I have Color Depth at 16-bit rather than 32-bit. Maybe I should start turning them up to maximum for the screenshots.

 

I think he means the transparent inside surface of the bottom end of the jacket. It would be just a matter of adding a cull twosided shader code to the texture.

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