About This File
author: Keshire
Installation: Install to the directory of your choice.
Description:
The file set I use for creating custom animations.
This is only useable with 3ds max and character studio.
I've included the following:
The max file with the jka xsi skeleton constrained to a character studio biped. (Animate the Biped and export. That is all there is to it. Compile it to a new gla, and use ASK's merging tool to merge it with the _humanoid.gla)
I've inlcuded the carcass file I use to compile. (this will set up the animation for merging with the main humanoid gla or alternatively for a single player cutscene)
The model/mesh xsi I use for testing purposes. (alternatively a JO model could be used to make your anims JO compatible as long as every bone in the JO skeleton was weighted to something.)
I've inlcuded several biped motion capture files to help you along the way.
There are:
The root pose (needed at the beginning of every animation)
All the saber stances
And the standard crouch
Clone Wars Rocket launcher holding.
Movements and attacks for the Super Battle Droid.
A crouching rocket launching anim for mandolorian rockets
a 180 degree force push
and dual weilding blaster anims.
enjoy, and some of these Biped files may not have been the final versions. But at least you can edit them for your use.
This file is not developed, distributed, or endorsed by Activision Publishing, Inc., Raven Software, Lucasfilm Ltd., Disney, Inc., or any of their affiliated entities. All trademarks, copyrights, and intellectual property rights belong to their respective owners. Star Wars®, Jedi®, and Jedi Knight® are registered trademarks of Lucasfilm Ltd.™ and Disney, Inc.™. This file is intended for educational, non-commercial, or fan-based use under the principles of fair use. No copyright infringement is intended. Any claims of ownership or DMCA takedown requests can be submitted here.